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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Oceans are nice...
But it seems that it makes an already small world even smaller, the power factions are able to dominate the continents and islands easily and there isn't much space to get away from them.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Oceans are nice...
Idk about that. There are certainly greater distances in it. Could always expand it if that were really a problem.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Oceans are nice...
I just wish there was an easyer way to travel the seas without needing a knarr.
after now exploring my full island....i wanna leave Q.Q
after now exploring my full island....i wanna leave Q.Q
Administrator of CoS
game ideas
game ideas
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Oceans are nice...
We're going to add something oceangoing inbetween rowboat and knarr.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Oceans are nice...
You can't really have something irreplaceable about your toon now. Not enough time in my opinion. So if your place is really bad, learn swimming and then inherit.
If on the other hand you got a good toon in a bad place... Then accept the bad place until you make a knarr.
I learned swimming after starting with a gang of virtual friends (they made a beacon for me) and I'm happy I did.
If on the other hand you got a good toon in a bad place... Then accept the bad place until you make a knarr.
I learned swimming after starting with a gang of virtual friends (they made a beacon for me) and I'm happy I did.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Oceans are nice...
Longship? Karvi? Snekkja?jorb wrote:We're going to add something oceangoing inbetween rowboat and knarr.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: Oceans are nice...
Well it just seems every major power spawned on one continent, everyone keeps stopping by no matter how far I go.jorb wrote:Idk about that. There are certainly greater distances in it. Could always expand it if that were really a problem.
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bluebooksky
- Posts: 106
- Joined: Fri Oct 08, 2010 4:43 am
Re: Oceans are nice...
that sounds lovely. I've always like traveling were no one has ever been before. Seeing the beauty of your world without cut trees, stone ground etc.jorb wrote:Idk about that. There are certainly greater distances in it. Could always expand it if that were really a problem.
If digging was not so hard on energy/hunger the land for me would not be so much of a problem as a hermit. I could find a place on a hillside and make it an interesting project. As a hermit I have to be picky where i place my claim. not to close to a river, other claims or will be hard to level. I do need to be close to a cave, grassland, trees, clay. I finally find my spot after two days of looking.
let us all take a moment remember and honor trisby, the true desident of Tris, who was last seen in all white walking into a river with her beloved sledgehammer in her hands. May she find honor and glory in the next life
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Oceans are nice...
Not cool to be honest. Knarrs are an actual investment and you already gave us disposable one time boats this world in the form of runestone-like-crafted-dugouts...jorb wrote:We're going to add something oceangoing inbetween rowboat and knarr.
Please do not devalue the ocean travel.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Oceans are nice...
Not everyone wants to drop the time into building a knarr. They are investments, and worth it when made well, but not everyone wants a means to haul all those people and goods.Headchef wrote:Not cool to be honest. Knarrs are an actual investment and you already gave us disposable one time boats this world in the form of runestone-like-crafted-dugouts...
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.