Time is an opportunity cost, finding the item and travelling to the QG is not free. Especially with the travel weariness changes. Not everyone is doing quests constantly, miners for example. Hunters probably doing a mixture. Finally, if healing is 1/2 quests the root is devalued massively. But if it's 1/100, 1/1000? Surely at some point we could call this balanced.
I also don't particularly appreciate the snippiness, thanks for that.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Healing from quest givers
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Healing from quest givers
Did you read the part where I said they're already doing quests anyways? There is no opportunity cost.Sevenless wrote:Time is an opportunity cost, finding the item and travelling to the QG is not free. Especially with the travel weariness changes. Not everyone is doing quests constantly, miners for example. Hunters probably doing a mixture. Finally, if healing is 1/2 quests sure the root is devalued. But if it's 1/100, 1/1000? Surely at some point we could call this balanced.
I also don't particularly appreciate the snippiness, thanks for that.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Healing from quest givers
I like that. It's very Neopets.


❤Haven's most kawaii retarded ethot karen❤

