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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Remove generic bats hitbox
haha... Be careful. Jorbtar might make it so you can aggro through trees. Nobody wants that.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Remove generic bats hitbox
Erratic and jittery enough in their flight pattern that they should present an obstacle.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Remove generic bats hitbox
Bat dungeons are the worst kind of cancerjorb wrote:Erratic and jittery enough in their flight pattern that they should present an obstacle.
Infinite spawn rooms that are just broken and actually never end, walls between rooms with a 1 tile gap followed by a ridge you can easily get stuck on forever (no ability to mine walls out to create more space), bats that spawn more bats that easily surround you completely even if you're moving around.
Pretty cool stuff
Small bats with no collision boxes would definitely help, but there are still tons of issues that keep me out of those hellholes
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Remove generic bats hitbox
Ok, we can say their size is larger than real life bats, and that would explain why our insomniac talking-to-trees forest-running muscle-men/women characters should have their movement blocked my those bats.jorb wrote:Erratic and jittery enough in their flight pattern that they should present an obstacle.
But how about doing something so we can aggro them OR through them? Animals seem to be ignoring line of sight, meanwhile we can't aggro stuff if one of those pathethic little things is in front of us. My approach shouldn't be "blocked" by one of those things that require 2 hand slaps to get obliterated.
I can aggro through solid mine walls though https://www.youtube.com/watch?v=AgujSgu0EV4.
I can't target aggro in bat dungeons cause *my approach is blocked*. I have to press TAB 200 times to switch the target in the custom client I'm using and hope to land on the one I want to target? How is my approach blocked while I'm already in combat with the bastard?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Remove generic bats hitbox
All the more reason for even dungeon bats not to block you. They are harder than anything else to click to target. A party of 6 I was in was wiped in the third bat dungeon I've done because we were surrounded by bats and could not pick our targets well enough to hit one actually blocking our path.jorb wrote:Erratic and jittery enough in their flight pattern that they should present an obstacle.
Earlier this world I was attacked by slimes while mining. They pinned me to a wall, I was able to kill one of the slimes, flee while closing, then kill the slime one-by-one with hit and run tactics. I would rather fight slimes than bats exactly because bats fly erratically, but can still body-block me.
Also don't understand how jitteriness would prevent a man from walking forward and pushing a foe aside, which is what i imagine walking through living things is meant to simulate. I DO understand a size argument if you want to make that.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Remove generic bats hitbox
animals should be a valid target for push with sufficient strength except instead of pushing them it disables their hitbox for a second or something idk
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Remove generic bats hitbox
Good general suggestion, but doesn't really help with the "clicking on them" part.Kearn wrote:animals should be a valid target for push with sufficient strength except instead of pushing them it disables their hitbox for a second or something idk
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Removing the hitboxes? bad (maybe). Fixing them and the game's combat ui? good.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Remove generic bats hitbox
And now the sequel, reposted from a discussion in the latest announcement thread, bumping this thread on request (it is relevant to the latest update).Apocoreo wrote:All the more reason for even dungeon bats not to block you. They are harder than anything else to click to target. A party of 6 I was in was wiped in the third bat dungeon I've done because we were surrounded by bats and could not pick our targets well enough to hit one actually blocking our path.jorb wrote:Erratic and jittery enough in their flight pattern that they should present an obstacle.
5-man party that had cleared one bat dungeon previously. Get to an infinite spawn-key room. Our strongest man goes for the door alone, wrong key, gets surrounded. We charge in to extract, 3rd man in (me lol) gets surrounded by new spawns. The other four free the 1st one and retreat to extract the 3rd, 2nd man get surrounded along the way. 3rd breaks free and move to extract the 3rd, a fourth gets surrounded because GODS LIGHT DOES NOT SHINE HERE. 3rd is extracted, 4th shortly after, run outside the room, slaughter the stragglers with ease.
I now trust those people with my character's life. Getting surrounded by bats is a massive difficulty jump compared to being surrounded by any other mob. No KO's or deaths, this time.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch