True, I can see some people doing that. Maybe checking for "actively growing" plants would be a better idea? That could be quite hard on the server thoshubla wrote:Yeah somebody could also plant 1000x1000 field of shit q crops to reduce chances of somebody getting his high q stuff.Ag_Revol wrote:Oh nice, balancing update
It ain't much but that's something the game needs.
Question about WWW catchup mechanic: as I understand it - it's fairly random, so instead of getting "local" quality you can get the quality that is being grown somewhere in the world, which can be ANY quality. Does it mean it can actually be lower than "local" quality? If so, it'd be a problem at the world start where first ones to pick up good q WWWs are getting decent quality, while people who came late are getting q of around 10, because most people would just plant crops for the sake of planting. I mean it's not that big of a deal, but can be quite annoying as I see it
-
Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development: Mushroom Circle
Make Kebabs Great Again!
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Mushroom Circle
Does the WWW change mean if there's q500 carrots and you get a WWW for it, does it give a carrot seed? It won't give a random q500 pepper?





-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Mushroom Circle
Indeed.DDDsDD999 wrote:Does the WWW change mean if there's q500 carrots and you get a WWW for it, does it give a carrot seed? It won't give a random q500 pepper?
The chance to get the quality that someone has grown isn't so huge that I'd worry about this actively being a problem. But yes, it can happen.Ag_Revol wrote:Question about WWW catchup mechanic: as I understand it - it's fairly random, so instead of getting "local" quality you can get the quality that is being grown somewhere in the world, which can be ANY quality. Does it mean it can actually be lower than "local" quality? If so, it'd be a problem at the world start where first ones to pick up good q WWWs are getting decent quality, while people who came late are getting q of around 10, because most people would just plant crops for the sake of planting. I mean it's not that big of a deal, but can be quite annoying as I see it
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
MrM
- Posts: 17
- Joined: Mon Jan 21, 2019 3:23 am
Re: Game Development: Mushroom Circle
A very decent update! 
-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Mushroom Circle
Finnaly can heal a wound I got at the start of the world lol.
-
Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development: Mushroom Circle
Some kind of "Not lower than local quality" check would be great to haveloftar wrote: The chance to get the quality that someone has grown isn't so huge that I'd worry about this actively being a problem. But yes, it can happen.
Make Kebabs Great Again!
-
Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Game Development: Mushroom Circle
"Reduced cost of Study Desk from 10 to 6 boards, and from 16 to 8 wood blocks."
And increase glue cost from 4 to 8 for balance![Trollface ¦]](./images/smilies/troll.gif)
And increase glue cost from 4 to 8 for balance
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Mushroom Circle
Nifty looking patch, great job!
Only one question:
Maybe can prove me wrong with some stats on cool items people are sacrificing, but otherwise I unno about how useful this will be.
Only one question:
Isn't this kind of pointless? I'm not so sure people are actually sacrificing items worth keeping.jorb wrote: [*] Added "A Prayer for Opulence", ancestral worship prayer. Gives you one random item from the global pool of items sacrificed to the ancestors.
Maybe can prove me wrong with some stats on cool items people are sacrificing, but otherwise I unno about how useful this will be.
Granger wrote:Fuck off, please go grow yourself some decency.
-
Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: Game Development: Mushroom Circle
Nice update,
The crop circle still disappear at winter or it constantly looses his power and you can just keep powering up?
The crop circle still disappear at winter or it constantly looses his power and you can just keep powering up?
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Mushroom Circle
Perhaps, it was more a fun thing than something that was intended to be powerful.strpk0 wrote:Isn't this kind of pointless? I'm not so sure people are actually sacrificing items worth keeping.
Zodiac215 wrote:The crop circle still disappear at winter or it constantly looses his power and you can just keep powering up?
jorb wrote:Crop Circle effect is halved each winter, rather than the circles being removed entirely.
"Object-oriented design is the roman numerals of computing." -- Rob Pike