It took 77 total days but we finally have bundles2
the actionable development suggestion that everybody has been asking for
I, for one, asked for bundles3, but I understand that implementations of this order of magnitude can take months, if not years.
But I am happy that we have finally started this journey towards the actionable development suggestions of our dreams.
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Zentetsuken
- Posts: 2128
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- Location: Flavor Town
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Austinh15
- Posts: 317
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Re: Pre Game Development: Stack of Stacks
This update will include a global drink keybind right? That's what the dev time is going to I'm assuming. It's quite the daunting task.
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DDDsDD999
- Posts: 5766
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Re: Pre Game Development: Stack of Stacks
No that was this viewtopic.php?f=39&t=74114Beronica wrote:Items stack now. Instead of having some kind of stone take up 10 spaces in your inventory, you can stack it to where it may only take 1-2, but still have that 10. It is a major QOL improvement, especially for the early game where inventory space is at a premium.DDDsDD999 wrote:I don't really get what changed besides adding some hotkeys to bundles and making things sometimes auto-stack but cool.





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Nightdawg
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Re: Pre Game Development: Stack of Stacks
noindyfikator wrote:but I think more is coming after 2 months of development, right?

Haha, no, althoughAustinh15 wrote:This update will include a global drink keybind right? That's what the dev time is going to I'm assuming. It's quite the daunting task.
I wonder if this one will actually also break all custom client drink buttons tho.jorb wrote:Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Pre Game Development: Stack of Stacks
sub-inventories always being visible is very big good for custom clients
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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jordancoles
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Re: Pre Game Development: Stack of Stacks
Can stacks be stored in stockpiles as a stack?
Will already existing bundles still exist? Or what happens to those in our cupboards etc.
Also, some bugs from the last patch:
-crtl + shift + right click on a barrel deletes remaining seeds in the barrel if your inventory fills
-gear with pockets in them have to be unequipped and reequipped after logout or server crash every time to reenable the extra inventory space
Will already existing bundles still exist? Or what happens to those in our cupboards etc.
Also, some bugs from the last patch:
-crtl + shift + right click on a barrel deletes remaining seeds in the barrel if your inventory fills
-gear with pockets in them have to be unequipped and reequipped after logout or server crash every time to reenable the extra inventory space
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Pre Game Development: Stack of Stacks
Not as they are, but taking from a stockpile will autostack back.jordancoles wrote:Can stacks be stored in stockpiles as a stack?
They will keep existing, yes. You just won't be able to create new ones.jordancoles wrote:Will already existing bundles still exist? Or what happens to those in our cupboards etc.
This has already been fixed on the live server, I believe.jordancoles wrote:-crtl + shift + right click on a barrel deletes remaining seeds in the barrel if your inventory fills
Jorb showed me this once, but we were never able to reproduce it again. If you have a consistent way of reproducing it, I'd love to know it.jordancoles wrote:-gear with pockets in them have to be unequipped and reequipped after logout or server crash every time to reenable the extra inventory space
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bumfrog
- Under curfew
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Re: Pre Game Development: Stack of Stacks
Will nuggets stack?
(The correct answer is “Yes,” by the way)
(The correct answer is “Yes,” by the way)
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loftar
- Posts: 9096
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Re: Pre Game Development: Stack of Stacks
As Jorb mentioned, everything that currently has a bundle will stack, so yes. I did also add pebbles for you, though.bumfrog wrote:Will nuggets stack?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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pagsiu
- Posts: 352
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Re: Pre Game Development: Stack of Stacks
Seems like a very nice patch, especially the sub-inventories change and autostacking. Thanks for giving client devs a heads-up. Also, decent hat, gonna buy it for sure. Keep up the good work.
Marking forum read since World 2.

