Pre Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.
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jorb
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Pre Game Development: Stack of Stacks

Post by jorb »

Hi!

So, we had intended to post this patch tonight...
New Implementations
-----------------------
  • Implemented item stacking proper. Certain items -- e.g. those which we had previously added bundles for, along with some others, notably stone -- now stack in type restricted stacks using the same icon and inventory size as a single item of that type.
    • Stacks are formed by right-clicking a stackable item with another item of the same type. Holding Shift while right-clicking will draw the maximum amount of such items into the stack, and holding Shift-Ctrl will attempt to create as many such stacks as you can from your current inventory.
    • Actions acquiring resources from nature (e.g. picking branches) tend to auto-stack whatever you're acquiring, whereas inventory transfers normally preserve existing stacks.
    • The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c.
    • Holding a stack and right-clicking another stack, or item of the type, will combine the stackables. Holding Alt while thus right-clicking will leave the combined stack on your cursor.
    • You can Shift-Right-click a stack to move one item out of it. You can Shift-Ctrl-Right-click to empty the stack entirely.
  • Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows.
TLDR: Added formal item stacking... but, as this involves some fairly major client changes which may break things for custom clients, and as we wanted to give you some time to merge those, I am instead posting about this here.

The latest c0d3z have been merged to the client repo since yesterday. We will be pushing changes requiring them on Tuesday.

Enjoy!
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Beronica
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Re: Pre Game Development: Stack of Stacks

Post by Beronica »

No wonder it has been so long since the last update.
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Audiosmurf
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Re: Pre Game Development: Stack of Stacks

Post by Audiosmurf »

Wtf neat? I wonder what this will break
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loftar
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Re: Pre Game Development: Stack of Stacks

Post by loftar »

Beronica wrote:No wonder it has been so long since the last update.
Well, we also went down what turned out to be a wrong road, implementation-wise, so it includes a retake of the same concept.
Audiosmurf wrote:Wtf neat? I wonder what this will break
What would break is mainly that you wouldn't be able to get into your toolbelts/keyrings/purses/creels/&c without the client updates.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wonder-ass
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Re: Pre Game Development: Stack of Stacks

Post by wonder-ass »

hey! thats cool! early world is gonna be so so so much better.
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DDDsDD999
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Re: Pre Game Development: Stack of Stacks

Post by DDDsDD999 »

I don't really get what changed besides adding some hotkeys to bundles and making things sometimes auto-stack but cool.
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noindyfikator
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Re: Pre Game Development: Stack of Stacks

Post by noindyfikator »

PRE PATCHMA! Nice QoL but I think more is coming after 2 months of development, right?
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APXEOLOG
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Re: Pre Game Development: Stack of Stacks

Post by APXEOLOG »

Wow, looks interesting
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Clemins
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Re: Pre Game Development: Stack of Stacks

Post by Clemins »

Glad to see some fixes and appreciate the re-try of bundles, looking forward to trying this out next world


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Beronica
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Re: Pre Game Development: Stack of Stacks

Post by Beronica »

DDDsDD999 wrote:I don't really get what changed besides adding some hotkeys to bundles and making things sometimes auto-stack but cool.
Items stack now. Instead of having some kind of stone take up 10 spaces in your inventory, you can stack it to where it may only take 1-2, but still have that 10. It is a major QOL improvement, especially for the early game where inventory space is at a premium.

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