The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
RedRabbit
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Re: The Ghost of Christmas Future, II

Post by RedRabbit »

Grable wrote:As to how I would tackle the night issue:
Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?
And then perception can boost this? =D???
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loftar
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Re: The Ghost of Christmas Future, II

Post by loftar »

Grable wrote:Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?
This is exactly what has already been treated at some length in the thread. :)
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LadyV
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Re: The Ghost of Christmas Future, II

Post by LadyV »

I understand people want mood lighting in effect. But I have to side with Loftar on this one. As for the ranged penalty mentioned that easy enough to do without touching lighting. Just make aim more difficult during night hours. Even this will be overcome by skill at some point.

Just let the game be what its going to be and once we can test things offer suggestions, if needed.
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Leksar
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Re: The Ghost of Christmas Future, II

Post by Leksar »

I can see no penises on this video.
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shubla
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Re: The Ghost of Christmas Future, II

Post by shubla »

Leksar wrote:I can see no penises on this video.
You didnt see shape of that lake didnt you?
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Ozzy123
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Re: The Ghost of Christmas Future, II

Post by Ozzy123 »

What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
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Sardte
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Re: The Ghost of Christmas Future, II

Post by Sardte »

Looking forward to it, thanks for the preview!

I do hope the combat isn't really clunky. On the other hand, horses!
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jorb
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Re: The Ghost of Christmas Future, II

Post by jorb »

Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
Whatever makes you stay away from it!
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Rosenose
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Re: The Ghost of Christmas Future, II

Post by Rosenose »

jorb wrote:
Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
Whatever makes you stay away from it!
Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.
Bondle
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Re: The Ghost of Christmas Future, II

Post by Bondle »

Rosenose wrote:
jorb wrote:
Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
Whatever makes you stay away from it!
Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.
Some people...

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