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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Sonic Youth
jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Sonic Youth
rip combat updatejorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
put away your pitchforks and torches, everyone, the date's been moved.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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DisKagel
- Posts: 209
- Joined: Thu Jun 26, 2014 2:37 pm
Re: Game Development: Sonic Youth
Nuuuuuuuuuujorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week![]()
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don't hate me because u ain't me
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Sonic Youth
Just take a month to crank out that good shit homie.
LS of Twin Lakes BIG TRUCKS
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Sonic Youth
Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Sonic Youth
Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: Game Development: Sonic Youth
NOOOOOOOOOOOOOO(((((((((((((((((((((((
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Sonic Youth
For the record, I have a server and client running with floating-point coordinates now, but I'm still testing various mechanics and fixing up stuff here and there. (One of the things complicating the transition a bit is the fact that I'm also changing the unit of distance at the same time.)Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
Also, in case it wasn't already noted, floating-point coordinates is a prerequisite of push-out; they don't entail push-out in and of themselves.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Sonic Youth
I'd like them to pick a thing and stick with that thing until it is relatively completed, we get gilding then hedgehogs then combat changes? Where is the logic.Zeler wrote:Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.