End of the world Brodgar

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.
User avatar
Hype
Posts: 23
Joined: Sun Jun 09, 2013 2:46 pm
Location: Antarctica

Re: End of the world Brodgar

Post by Hype »

Pictures one day before Hafen

Graveyard
Image
Barter Stands
Image
Public Wagon
Image
Little Public Smeltery
Image
Brodgar Tavern
Image
Public Field
Image

It was a really enjoyable ( and dangerous ) experience. A lot of fun and hard work ;)
"We lost because we didn't win"
User avatar
epicless
Posts: 216
Joined: Sat Jun 06, 2015 12:11 pm
Location: Here, there and everywhere.

Re: End of the world Brodgar

Post by epicless »

Hype wrote:Pictures one day before Hafen

It was a really enjoyable ( and dangerous ) experience. A lot of fun and hard work ;)
Not bad. Good luck next world!
Haven and Hearth News, Tutorials and the Stories of My Humble Journey
Epicless' Blog | Epicless' Youtube Channel
momosan
Posts: 44
Joined: Mon Jun 21, 2010 2:24 pm

Re: End of the world Brodgar

Post by momosan »

Nice screenshots. I wonder how many great stories died untold with such a big graveyard.

Can you show us maybe some of the best plots that got around to this day? Never had the chance to visit Brodgar this world.
User avatar
Reeyfer
Posts: 183
Joined: Tue May 11, 2010 10:03 pm

Re: End of the world Brodgar

Post by Reeyfer »

borka wrote:If you choose to be neutral your neutrality exists - while others still might not accept it ... a main flaw of MMO games like HnH: always other-directed
That and the difference stats bring. Even in the worst of times small open towns could exist irl because it took a decent force to subdue them, not just a couple of bandits, even if they had no real organized militia. After all a half dozen guys with bare hands can destroy a knight in full plate with a greatsword if they're willing to eat some losses, much less a dozen or so well armed and trained bandits vs. a couple hundred pissed off peasants with woodaxes and pitchforks. That's completely flipped on its head in a game, because statted and equipped characters are like unto gods compared to newbies, literally impossible to damage if they have decent armour and stats.

Ofc you can't have a more quasi-realistic progression because then all the people who are willing to grind for hundreds of hours or just sick bots on it would bitch and moan endlessly about getting killed by a mob of lowbies when they were trying to punch down all the houses in their village and dump all their items in the river. And so, you can't really have much in the way of villages or trade or commerce on the level you would irl but instead just multi-walled fortress compounds that might make individual trade deals with allies if their alts can't produce absolutely everything they need :roll: It's a shame because with the permadeath nature of this game it's got a better chance for that kind of thing, for limiting the griefers, than most open world no limits mmorpg games do. Even griefers don't want to have to constantly grind up or buy (apparently that's a thing? lol) new characters.
User avatar
Hype
Posts: 23
Joined: Sun Jun 09, 2013 2:46 pm
Location: Antarctica

Re: End of the world Brodgar

Post by Hype »

momosan wrote:Can you show us maybe some of the best plots that got around to this day? Never had the chance to visit Brodgar this world.
A lot of plots were left abandoned after raids. There is still few of them that look good ;)
Image
Image
My little plot. Can't say it's much but atleast I had a place to store my things at.
Image
Image
Boy, that's a lot of hearth fires.
Image
Last edited by Hype on Fri Aug 28, 2015 7:07 am, edited 1 time in total.
"We lost because we didn't win"
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: End of the world Brodgar

Post by borka »

Once there was just a single Kiln ... you walked very fast ... gratz on that !!! :D

Return to “Dwarves & Thieves”