A few days / weeks before all map is covered by big factions and all ressources trusted.
I liked the idea of a big world hard to explore, with local geographic powers. Now we're back to w7 system.
(even if road system was'nt perfect for sure)
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Game Development: Fun Allowed
With the current system thats hardly gonna happen. If you are a bit ambitious you will need at least 3 or 4 chars. Just imagine creating 4 accounts and moving those chars along the map by 4 or 5 hours each one. And im not even talking about half of the map. Beeing an active player or trying to be it, recrouting or atracting new players its a chimera.Chevredoux93 wrote:A few days / weeks before all map is covered by big factions and all ressources trusted.
I liked the idea of a big world hard to explore, with local geographic powers. Now we're back to w7 system.
(even if road system was'nt perfect for sure)
Beeing practic or pragmatic its a thing with this big rift. Its damn difficult to explain to a friend irl that he needs to walk for 5 hours with no fun just to get to a place, and avoiding DIS dicks killing noobs in the way, to start leveling for hourz.
Devs havr choosen wisely. This is the lesser bad.
Last edited by pedorlee on Tue Jan 05, 2016 6:47 pm, edited 1 time in total.
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dzielny_wojownik
- Posts: 703
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- Location: Trapped in the autism cage with William
Re: Game Development: Fun Allowed
nice update hahahaha the polska brothers thank you for this xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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dageir
- Posts: 1973
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shubla
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Re: Game Development: Fun Allowed
We have always been able to trad edageir wrote:So we can trade now?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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dageir
- Posts: 1973
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Fun Allowed
That's wrong, a faction can do that with very little effort.pedorlee wrote:With the current system thats hardly gonna happen.
Xcom wrote:Most good things last only a short time
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Game Development: Fun Allowed
A faction of veterans who avtually loves the game. We want fresh blood bro.
Also I tried to say with the previous system. Hours matter
Also I tried to say with the previous system. Hours matter
Last edited by pedorlee on Tue Jan 05, 2016 6:42 pm, edited 1 time in total.
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Bowshot125
- Posts: 1045
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- Location: In tanning fluid limbo
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Fun Allowed
Not true, everything in this game takes more than "very little" effort. Jumping around on all the roads might seem easy once you have them up but someone probably spent hours of their day for several days building that road depending on how far it goes. It's the same with this charter stone thing now, you still need to either walk and/or build a road to that far-off location, you need to build a village idol and get the LP to put it up and probably use an alt to maintain it and you may or may not need walls at the location too. To do this once let alone several times certainly takes more effort than you're implying and won't even be feasible for certain factions *wink wink nudge nudge* given their inactivityvenatorvenator wrote:That's wrong, a faction can do that with very little effort.
