Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
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Onep
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Re: Game Development: Milling Time

Post by Onep »

Windmill hat????
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Blueberry
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Re: Game Development: Milling Time

Post by Blueberry »

take your pick
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sabinati
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Re: Game Development: Milling Time

Post by sabinati »

can't put malted barley in milling machine? intended?
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Shadow7168
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Re: Game Development: Milling Time

Post by Shadow7168 »

Blueberry wrote:take your pick
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The third one, obviously.
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Ukhata
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Re: Game Development: Milling Time

Post by Ukhata »

dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?

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tomaty
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Re: Game Development: Milling Time

Post by tomaty »

Weird things are happening..
Can't open my cupboards with display signs in front of it anymore, idk if it's possible or not, but removing the hitboxes from these signs might fix the problem.
Mining is somewhat buggy too, not sure why, but my clicks are not answering correctly
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Kaios
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Re: Game Development: Milling Time

Post by Kaios »

Seems like sprinting while lifting stuff doesn't actually make you move any faster despite having an increased stamina drain, unless your strength also matters for incremental increases of speed at each level of running or something weird like that.
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Iryn
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Re: Game Development: Milling Time

Post by Iryn »

I've got my Minions-er, Loyal Belkans working on building us a solid black tower right now... this is totally gonna be our next project. So what does the interior of the Windmill look like? Can I attach a cellar to it?

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shubla
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Re: Game Development: Milling Time

Post by shubla »

loftar wrote:
linkfanpc wrote:But do you have any plans on making the machine's quality effect the output?
...not currently. ^^
May the recent change to beehives be a lesson.
If it should have effect on something. It's speed. Not quality. Re-building your mills each time you find higher quality materials is not too fun.
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loftar
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Re: Game Development: Milling Time

Post by loftar »

tomaty wrote:Can't open my cupboards with display signs in front of it anymore
As part of the patch, I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now), so if you have some very specific and precise alignment of stuff, that may need to be readjusted.
Ukhata wrote:dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?
I can't imagine it to be an FP-related bug, since the server only sends 2D positions to the client anyway. Is this really a new phenomenon?
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