Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.
swebonny
Posts: 102
Joined: Mon Aug 10, 2009 12:17 am

Re: Game Development: Circle the Wagons!

Post by swebonny »

Wow wagons, that is amazing.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Circle the Wagons!

Post by jorb »

swebonny wrote:Wow wagons, that is amazing.
Let us not forget this. We are doing some pretty cool shit with our 2d-graphics. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Circle the Wagons!

Post by DeadlyPencil »

jorb wrote:
swebonny wrote:Wow wagons, that is amazing.
Let us not forget this. We are doing some pretty cool shit with our 2d-graphics. :)
If you really wanted to set your game apart from all others, you would implement that suggestion about kidnapping people. no other game has done anything like that.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Circle the Wagons!

Post by Potjeh »

Liberal Crime Squad :P
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Circle the Wagons!

Post by DatOneGuy »

DeadlyPencil wrote:
jorb wrote:
swebonny wrote:Wow wagons, that is amazing.
Let us not forget this. We are doing some pretty cool shit with our 2d-graphics. :)
If you really wanted to set your game apart from all others, you would implement that suggestion about kidnapping people. no other game has done anything like that.
Kidnapping, would be too amazing.

But are you bad enough dude?
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Skorm
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Game Development: Circle the Wagons!

Post by Skorm »

DeadlyPencil wrote:
jorb wrote:
swebonny wrote:Wow wagons, that is amazing.
Let us not forget this. We are doing some pretty cool shit with our 2d-graphics. :)
If you really wanted to set your game apart from all others, you would implement that suggestion about kidnapping people. no other game has done anything like that.
Kidnapping, would be too amazing.

But are you bad enough dude?[/quote] yes
d_datica wrote:Get the damn server back up before I go back to having a life

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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Circle the Wagons!

Post by DatOneGuy »

Skorm wrote: yes
Carrry on then.
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Skorm
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Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Game Development: Circle the Wagons!

Post by Skorm »

DatOneGuy wrote:
Skorm wrote: yes
Carrry on then.
anyway i cant play now, stupid client >.> and yes loftar i tryed the big pink "play" button, >.>
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST
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ThirdEmperor
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: Game Development: Circle the Wagons!

Post by ThirdEmperor »

Wow, what a lot of whining about having to use the default client.

I've had to use it since day one and you don't see me complaining.

Not that fixing it so it isn't a buggy piece of crap wouldn't be great.
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Skorm
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Game Development: Circle the Wagons!

Post by Skorm »

ThirdEmperor wrote:Wow, what a lot of whining about having to use the default client.

I've had to use it since day one and you don't see me complaining.

Not that fixing it so it isn't a buggy piece of crap wouldn't be great.
pachos,1 click, you are in

deffault client,40 clicks, still not in

that what we complain
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom

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