ty for ur reply:) now one more question,
does th q90 wbow and q 120 wbow have the same dmg? i know q90 and q160 is different
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Please Ask Simple Questions Here
It's all about as factual as bigfoot and voodoo charms. Some people will believe anything. Nobody has yet done a statistical analysis of this and until they do, they might as well be blowing smoke.Sevenless wrote:There's various theories about this from many different hunters. All animals *can* spawn at all times of the day. However, many people claim that certain times of day have higher spawn rates. Dawn/Dusk iirc are the favorite times from a couple hunters I knew. I personally don't see deer during the day often, usually find them at night. But eh, nothing's been said by jorb/loftar far as I know.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Please Ask Simple Questions Here
damage is figured as a multiplier * sqrt (q / 10), so it's a gradual increase that gets slower as quality goes higher. The same is true for calculating FEP points, etc.dunehammer wrote:ty for ur reply:) now one more question,
does th q90 wbow and q 120 wbow have the same dmg? i know q90 and q160 is different
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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dunehammer
- Posts: 57
- Joined: Wed Jan 11, 2012 6:44 pm
Re: Please Ask Simple Questions Here
does the multiplier round up to interger???MagicManICT wrote:damage is figured as a multiplier * sqrt (q / 10), so it's a gradual increase that gets slower as quality goes higher. The same is true for calculating FEP points, etc.dunehammer wrote:ty for ur reply:) now one more question,
does th q90 wbow and q 120 wbow have the same dmg? i know q90 and q160 is different
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Please Ask Simple Questions Here
everything in this game rounds downdunehammer wrote:does the multiplier round up to interger???MagicManICT wrote:damage is figured as a multiplier * sqrt (q / 10), so it's a gradual increase that gets slower as quality goes higher. The same is true for calculating FEP points, etc.dunehammer wrote:ty for ur reply:) now one more question,
does th q90 wbow and q 120 wbow have the same dmg? i know q90 and q160 is different
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Pokahontits
- Posts: 2
- Joined: Sun Feb 12, 2012 9:15 pm
Re: Please Ask Simple Questions Here
I'm curious if anyone has a good tracking guide or some kind of tips when it comes to tracking a perpetrator.
Say I already have theft scents found - how do I go about actually tracking down the thief?
I can see the right-click functions already, but I'm confused on how they work. I understand force-summoning, however.
I don't see any kind of path lit up when I track a scent. I'm relatively new to the game, but I understand most things pretty damn well.
Also, if I end up killing my thief, when found, does that, too, leave scents? Or is it simply a "vengeance kill" of sorts and not considered murder?
Say I already have theft scents found - how do I go about actually tracking down the thief?
I can see the right-click functions already, but I'm confused on how they work. I understand force-summoning, however.
I don't see any kind of path lit up when I track a scent. I'm relatively new to the game, but I understand most things pretty damn well.
Also, if I end up killing my thief, when found, does that, too, leave scents? Or is it simply a "vengeance kill" of sorts and not considered murder?
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iceheart
- Posts: 146
- Joined: Mon Jan 23, 2012 2:08 am
Re: Please Ask Simple Questions Here
When tracking a perpetrator or hearthfire, it will give you the direction of the targer. It will tell you if the perpetrator is logged off or dead or if they have no hearthfire.Pokahontits wrote:I'm curious if anyone has a good tracking guide or some kind of tips when it comes to tracking a perpetrator.
Say I already have theft scents found - how do I go about actually tracking down the thief?
I can see the right-click functions already, but I'm confused on how they work. I understand force-summoning, however.
I don't see any kind of path lit up when I track a scent. I'm relatively new to the game, but I understand most things pretty damn well.
Also, if I end up killing my thief, when found, does that, too, leave scents? Or is it simply a "vengeance kill" of sorts and not considered murder?
Killing the thief will still leave scents since the game does not distinguish morality.
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Pokahontits
- Posts: 2
- Joined: Sun Feb 12, 2012 9:15 pm
Re: Please Ask Simple Questions Here
I see...So I track perp / stolen goods and I get an arrow direction? Or does the "messages" box tell me the direction?iceheart wrote:When tracking a perpetrator or hearthfire, it will give you the direction of the targer. It will tell you if the perpetrator is logged off or dead or if they have no hearthfire.
Killing the thief will still leave scents since the game does not distinguish morality.
I already used one and saw "The perpetrator is not logged in." But I didn't notice any specified direction to, say, his hearth.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Please Ask Simple Questions Here
The indication is at point from your character towards the direction of what you are tracking.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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feda
- Posts: 37
- Joined: Tue Nov 29, 2011 12:49 am
Re: Please Ask Simple Questions Here
Will bears appear more often after a certain per*exp has been reached? I've been looking for bear for days and can't find a single one.