Game Development: World 4

Announcements about major changes in Haven & Hearth.
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Jeff
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Game Development: World 4

Post by Jeff »

Maybe i don't remember well how to play, but i shouldn't able to build statues of the chieftain and banners, right? I have the Governement construction panel usable, though (with those two options).
"I'm just an humble farmer, after all"
Sei
Posts: 42
Joined: Sat Oct 02, 2010 12:29 am

Re: Game Development: World 4

Post by Sei »

Swimming is probably less demanding. It is possible to swim almost half of a river with a "brand-new" character.
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: World 4

Post by Kaios »

cobaltjones wrote:
Mawos wrote:There's no locating mines, you can build that minehole when you get prospecting. There is still rustroot and the prospecting button though, so perhaps mines still need to be build near mine spots to be effective.
what
Edit: Nevermind I understand :roll:
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: World 4

Post by loftar »

Just a word of warning: There's a slight interface bug in the prospecting action right now. If nothing happens when the hourglass runs out and you're using rustroot extract of q>=12, there's supposed to be a dialog box spewing the old "No minerals found", but right now nothing happens at all. It will be fixed by the next server restart.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Game Development: World 4

Post by VoodooDog »

you have to prospect after you finnish the mine
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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: World 4

Post by DatOneGuy »

Jeff wrote:Maybe i don't remember well how to play, but i shouldn't able to build statues of the chieftain and banners, right? I have the Governement construction panel usable, though (with those two options).
That's been bugged like that for a while, fixed a few times then came back.
loftar wrote:Just a word of warning: There's a slight interface bug in the prospecting action right now. If nothing happens when the hourglass runs out and you're using rustroot extract of q>=12, there's supposed to be a dialog box spewing the old "No minerals found", but right now nothing happens at all. It will be fixed by the next server restart.
Does rustroot extract Q matter now?
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Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Game Development: World 4

Post by Grelf »

Sei wrote:Swimming is probably less demanding. It is possible to swim almost half of a river with a "brand-new" character.
If you're trolling then that's a good one.
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: World 4

Post by Kaios »

Grelf wrote:
Sei wrote:Swimming is probably less demanding. It is possible to swim almost half of a river with a "brand-new" character.
If you're trolling then that's a good one.
Actually it's true.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: World 4

Post by SacreDoom »

Indeed it is, I just tried, I can swim much longer..
Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Game Development: World 4

Post by Grelf »

Kaios wrote:
Grelf wrote:
Sei wrote:Swimming is probably less demanding. It is possible to swim almost half of a river with a "brand-new" character.
If you're trolling then that's a good one.
Actually it's true.
Great then. Seems like world 4 is not World 3.5 after all. :)

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