Game Development: World 4

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: World 4

Post by jorb »

After its premature demise we tonight consign the third world to the bosom of the universe, and place a new one in its place.

Quite a few things have changed, but most should be familiar. The biggest change is in the mining department, where nothing is as it used to be. Whether the new system is for better or for worse, we trust that you shall find your own ways around it. The one thing that you should perhaps be aware of is that crop q is now soft capped by local soil q.

We'll be deleting all character data and do a few clean ups, and then we'll bring the server up. As per usual we should expect a few initial crashes while we iron out whatever bugs might have crept their way in, so have patience with that. Minimaps should be properly generated within a day or two at the latest, but you'll have to make do without them at the start.

Three cheers for the third world, and four for the fourth!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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slipper
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Re: Game Development: World 4

Post by slipper »

Thanks for all your hard work! See everyone in world 4!
Anaklumos
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Joined: Tue Sep 14, 2010 2:28 am

A TOAST TO WORLD 4!!!!!!

Post by Anaklumos »

A TOAST!

HERE HERE!!!!!!!!!!!! :mrgreen:
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sabinati
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Re: Game Development: World 4

Post by sabinati »

excellent
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Vigilance
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Re: Game Development: World 4

Post by Vigilance »

wonder what changed... :)

edit: actually, to word that better

how did mining get different
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Sordo
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Re: Game Development: World 4

Post by Sordo »

slipper wrote:Thanks for all your hard work! See everyone in world 4!
Agree'd.
To a new beginning. *raises mug*
When in doubt, let the rocks fly.
arthuratwar
Posts: 69
Joined: Fri Feb 05, 2010 4:47 am

Re: Game Development: World 4

Post by arthuratwar »

a bit of an overtime we had :lol:
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Mopstar
Posts: 446
Joined: Wed Dec 02, 2009 6:03 pm

Re: Game Development: World 4

Post by Mopstar »

farming soft cap


ihavenoimagemacroforwhatiamfeeling.png
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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rye130
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Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: World 4

Post by rye130 »

jorb wrote:After its premature demise we tonight consign the third world to the bosom of the universe, and place a new one in its place.

Quite a few things have changed, but most should be familiar. The biggest change is in the mining department, where nothing is as it used to be. Whether the new system is for better or for worse, we trust that you shall find your own ways around it. The one thing that you should perhaps be aware of is that crop q is now soft capped by local soil q.

We'll be deleting all character data and do a few clean ups, and then we'll bring the server up. As per usual we should expect a few initial crashes while we iron out whatever bugs might have crept their way in, so have patience with that. Minimaps should be properly generated within a day or two at the latest, but you'll have to make do without them at the start.

Three cheers for the third world, and four for the fourth!
Mining change is fun I hope. I hate the farming change unless high quality soil is more abundant.
milo
Posts: 30
Joined: Sun Oct 04, 2009 5:34 pm

Welcome

Post by milo »

Welcome to the new world, new beginnin
A new way to play, a new way a livin
Cash is the past, a new way a spendin
New life for man, children, and women

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