Game Development: Bling & Beer Brawl

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Re: Game Development: Bling & Beer Brawl

Post by jorb »

Chakravanti wrote:
jorb wrote:....Example: James has 14 perception...
BAW!! You gave yourself away early and we ALL missed it!!!!!
James has 67 perception, though. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Loopoo
Posts: 342
Joined: Sun Aug 09, 2009 12:30 am

Re: Game Development: Bling & Beer Brawl

Post by Loopoo »

Jorb, please draw the boats and get em in the game ASAP :C

I'm really waiting on them :C
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Devour
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Game Development: Bling & Beer Brawl

Post by Devour »

I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
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Froggeryz
Posts: 78
Joined: Mon Jul 13, 2009 5:42 pm

Re: Game Development: Bling & Beer Brawl

Post by Froggeryz »

how long is this "ql32+" going to be in for, not playing until it has been fixed
I can barely do anything because I don't know what ql shit is, what if I accidently use the high ql stuff I'm saving?
and no, I'm not going to spend two weeks eating raw carrots just so I can see what ql shit is
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Chakravanti
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Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Bling & Beer Brawl

Post by Chakravanti »

Loopoo wrote:Jorb, please draw the boats and get em in the game ASAP :C

I'm really waiting on them :C

/me adds to mindforce
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Game Development: Bling & Beer Brawl

Post by VoodooDog »

that means you to low to see what is really hq. so your level only is q32. trade with that or learn to understand the fine difference between madet stuff.
Voideka
Posts: 51
Joined: Wed Jul 15, 2009 4:04 am

Re: Game Development: Bling & Beer Brawl

Post by Voideka »

Devour wrote:I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
Exactly. Generic perception doesn't even make sense if you leave out the appropriate skill; like Masamune wouldn't know a good sword if he started to lose his sight.

A better idea, in my opinion, would either be to combine the skill and perception in some way (with the result no lower than the skill to make it), or to check which is higher, skill or per, and use that. Personally I think the former is the best, as it is most realistic. A good smith will know what it takes to make a certain quality of goods, as he employs those techniques in his work. A good and highly perceptive smith will be able to see what makes an item better than his own best, and this is in part how he learns, by incorporating those things into his future work.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Bling & Beer Brawl

Post by Delamore »

Voideka wrote:
Devour wrote:I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
Exactly. Generic perception doesn't even make sense if you leave out the appropriate skill; like Masamune wouldn't know a good sword if he started to lose his sight.

A better idea, in my opinion, would either be to combine the skill and perception in some way (with the result no lower than the skill to make it), or to check which is higher, skill or per, and use that. Personally I think the former is the best, as it is most realistic. A good smith will know what it takes to make a certain quality of goods, as he employs those techniques in his work. A good and highly perceptive smith will be able to see what makes an item better than his own best, and this is in part how he learns, by incorporating those things into his future work.
For enjoyment and balance, I don't see any need of a limit on what QL you can see. It just seems because it has been added everyone is trying to find a better way to do it when it is an unneeded system in its self.
Also what is the point in trade if I have to have high amounts of the skill required to make it to even see if it's good?
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Chakravanti
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Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Bling & Beer Brawl

Post by Chakravanti »

The point is well reputed merchs.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
Drakxii
Posts: 18
Joined: Mon Sep 21, 2009 10:54 pm

Re: Game Development: Bling & Beer Brawl

Post by Drakxii »

jorb wrote:
Chakravanti wrote:
jorb wrote:....Example: James has 14 perception...
BAW!! You gave yourself away early and we ALL missed it!!!!!
James has 67 perception, though. ;)
You clearly didn't have more then 20 int so your were not doing it the newbie way.

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