Loving the update.
The toolbelt window automatically closes when I hearth. By design, or bug?
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Game Development: Hairy Mallard
jorb/loftar, would you consider making some sort of container you can put on you back to auto pick the crops you harvest ? many cultures had stuff like that (some still are using) stuff like that to carry large cuantities of crops, they could be equipped on the backpack slot and have 3 times or some the inventory slots but just for crops (something like the old seedbags). it could be usefull to harvest large fields.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Hairy Mallard
like a backpiece that would carry a stockpile of crops would be cool
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wilkesbooth
- Posts: 90
- Joined: Sun Oct 02, 2016 11:37 pm
- Location: Death by Cuteness
Re: Game Development: Hairy Mallard
loftar wrote:We only made the t-sacks as good as they are precisely because they cannot be used permanently, though. They're supposed to be a trade-off.

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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Hairy Mallard
how to make cistern
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Game Development: Hairy Mallard
NeoBasilisk wrote:how to make cistern

Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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stenz
- Posts: 20
- Joined: Thu May 26, 2016 11:18 pm
Re: Game Development: Hairy Mallard
Would be much better if the system assumes that all tools in tool belt are held by hands and they stay inside the tool belt; this is especially good for t-sacks. So when harvesting animation starts, in this case, the scythe will be used and goes back to tool belt when done. I keep switching back and forth between my tools and my sacks. Nevertheless, pretty solid update.
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Hairy Mallard
Does anyone have pretty pictures of the new gates?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Game Development: Hairy Mallard
I will post material required and a picture tomorrow. It asks for 7 bar of steel (that's the only thing I remember, as now)
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Hairy Mallard
the 3x fence gate is cool...haven't seen the others yet.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!