Ive been pushing my friends for the past hour, and we experimented a bit.
Seems like we can push someone that's holding a rowboat with two things in it, making it quite fast to reach the water.
I agree on adding a cooldown to pushing.
Thanks for the mining fixes!
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Pushing Millet
Half of these are intended, no animals used to have skeletons and Aurochsen are among the last that still haven't gotten one added. Play the game lmaoapoc254 wrote:Wait a second... we get capes for pointing out broken game elements?jorb wrote:
Small Fixes
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[*] Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.
*clears throat*
Cape, plz. k. thnx.
- The aurochs does not produce a skeleton which you can use to produce bone, it just flops random bones on ground.
The animation for chipping stone literally shows a hand bashing stone, but animates as though he had a chisel and hammer in hands.
Goose necks study-ables seem to spawn in stacks of up to 10 in a single spot
Animals can be trapped in water in ways which does not allow them to flee
Quests seem to have no weight vs reward. Example: I light a fire near the quest giver and earn 16k LP in a quest obtained and completed in less than 30 seconds.
Salt water has no indication that its different than normal water other than the scrolled over text(no lp earned for discovery)
Ocean sounds can play as background music even if you are on dry land an nowhere near water.
audiobuf command still required on most clients to load sound properly
Bat wing craft gives no indication you unlocked the craft-able item.
This game has no lemons or coconuts. How am I supposed to enjoy my mixed drinks?
Join the Haven and Hearth Discord!
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Pushing Millet
Checklist: "A checklist is a type of job aid used to reduce failure by compensating for potential limits of human memory and attention."
... Item one on such a list should of course be: "Remember to use Checklist !"
... Item one on such a list should of course be: "Remember to use Checklist !"
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Pushing Millet
If one cannot remember to check the checklist... You may need to see a doctor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Pushing Millet
Who told Jorb and Loftar they were allowed to sleep?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
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Bowshot125
- Posts: 1045
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Re: Game Development: Pushing Millet
How many times do I have to tell you old man?MagicManICT wrote:If one cannot remember to check the checklist... You may need to see a doctor.
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Vanokillerskz
- Posts: 19
- Joined: Tue Feb 05, 2013 2:40 pm
Re: Game Development: Pushing Millet
And what about the fact that the stones in the cave are limited to white stone processing and not green?
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Uriel
- Posts: 770
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Pushing Millet
Again thx for new content and changes
Great work mates.
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dafels
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