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rye130
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Re: Game Development Siege Chess
Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
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shubla
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Re: Game Development Siege Chess
Siege is fun until you get raided and then you ragequit the game.rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.

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Ants
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Re: Game Development Siege Chess
Materials for making catapults are infinitely more expensive than materials for making archery towers. This seems problematic.
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shubla
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Re: Game Development Siege Chess
One can make a bot which builds archery towers 24/7 because they're so cheap!

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Astarisk
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Re: Game Development Siege Chess
Seems fair enough. You can prepare materials for a siege well in advance.Ants wrote:Materials for making catapults are infinitely more expensive than materials for making archery towers. This seems problematic.
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MrPunchers
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Re: Game Development Siege Chess
Build second catapult to kill bot.shubla wrote:One can make a bot which builds archery towers 24/7 because they're so cheap!
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jorb
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Re: Game Development Siege Chess
And yet one complaint we got all the time with the last version was that "huehue, noone can be bothered to wait 24hrs, too boring".rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
Also, maybe it doesn't have to be fun, but I'm fairly sure it wouldn't hurt if it were.
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jorb
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Re: Game Development Siege Chess
Um, no. You had 24 hours to build towers. You can build towers very far into your base, within reach of the walls, but outside the range of catapults placed at a safe distance from the wall.rye130 wrote: Currently if I sit a ram 15 tiles away from your wall, its out of archery tower range. It gets fully charged in 24 hours. Now I wait until you're likely asleep, move the ram forward 7.5 tiles. Repair, wait an hour, move 7.5 tiles and smash your wall.
There was like a 1-2 hour window when you could be online to build new archery towers to defend your base. Any archery towers built outside of that window, I can build a catapult, let it charge for 2 hours, and smash the towers.
Perhaps you have a point in that the attacker should pay a higher price, but I don't think siegeing is going to be entirely effortless as is.
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Pan_w_okularach
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Re: Game Development Siege Chess
it's twenty four hours PER WALL tho, gonna do something about that or not?
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jorb
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Re: Game Development Siege Chess
It is not, no. Once the ram is charged, you can keep it rolling forward. Extra wall layers shouldn't bother you substantially.
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