noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters
remove redhanded tbh
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dafels
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ven
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Re: Game Development: Frolick in the Camomile
ChildhoodObesity wrote:i think they should just make it so if u have rage u can die and rage should cost a lot more prob like a shit ton
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dafels
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Re: Game Development: Frolick in the Camomile
thats stupid lmao
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NOOBY93
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Re: Game Development: Frolick in the Camomile
thisdafels wrote:noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters
and
thisdafels wrote:thats stupid lmao
Jalpha wrote:I believe in my interpretation of things.
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ChildhoodObesity
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Re: Game Development: Frolick in the Camomile
ehh permadeath is nice tho kinda lame that its completely removed!! port to hearth on ko is a nice thing but its nicer for NABS imo if you buy rage you want to kill people and if youre trying to kill people you should be able to die!!! my point about rage costing a lot is so that people dont just make alts or w/e to finish people off although i guess if people couldnt aggro it wouldnt really matter
although i think rage is too cheap regardless
although i think rage is too cheap regardless
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infectedking
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Re: Game Development: Frolick in the Camomile
Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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NOOBY93
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Re: Game Development: Frolick in the Camomile
Blood vials!infectedking wrote:Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Jalpha wrote:I believe in my interpretation of things.
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ven
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Re: Game Development: Frolick in the Camomile
Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.infectedking wrote:Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Venator
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ChildhoodObesity
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Re: Game Development: Frolick in the Camomile
i usually choose to keep their ring finger as a token
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mrvictorgreen
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Re: Game Development: Frolick in the Camomile
Diablo 2ven wrote:Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.infectedking wrote:Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
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