Game Development: Colorful Troll

Announcements about major changes in Haven & Hearth.
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Game Development: Colorful Troll

Post by Glorthan »

You can just lure it away from the ore using a fresh alt, then put a few branch stockpiles (out of aggro range) to prevent it from wandering back. Not really a game breaker.
User avatar
Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Game Development: Colorful Troll

Post by Undefined »

Again though that's just another cheese tactic reliant on a janky mechanic which is the crux of my issue with the whole thing, there's no real legitimate gameplay option in place to counter the addition of trolls.
They are solely reliant on negative aspects of the game mechanics in order to bypass or exploit.
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Game Development: Colorful Troll

Post by Jalpha »

If you're a hermit with a stray troll in your mine it's pretty easy to find someone who will come and take him away for you. If you aren't a hermit and your group can't take care of a troll then what have you been doing with your life.

Is it too early in the world for people to be able to fight trolls the traditional way? Is this an attempt at slowing player progression in an attempt to further level the playing field between the casual and the hardcore?
Laying flat.
User avatar
Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: Colorful Troll

Post by Haba »

jorb wrote:They dug too deep. Too greedily.
So a random 0.05% chance of dying when you walk a tile when?

Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Colorful Troll

Post by jorb »

Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
Thorn in the foot confirmed for happening.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Colorful Troll

Post by Granger »

jorb wrote:
Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
Thorn in the foot confirmed for happening.
Slight difference to insta-death, I hope...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
abt79
Posts: 1627
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Colorful Troll

Post by abt79 »

jorb wrote:
Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
Thorn in the foot confirmed for happening.
Noobs don't start with shoes, rip expanding playerbase
User avatar
hlor45s
Posts: 17
Joined: Tue Oct 20, 2015 5:26 pm

Re: Game Development: Colorful Troll

Post by hlor45s »

swag
You do not have the required permissions to view the files attached to this post.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Colorful Troll

Post by sabinati »

post loot
User avatar
hlor45s
Posts: 17
Joined: Tue Oct 20, 2015 5:26 pm

Re: Game Development: Colorful Troll

Post by hlor45s »

from this one. 3 mushrooms, 2 skin, ~30 meat ( 60 str + 30 psy), 1 tail ( 150 agi + 150 con + 30 psy) (the worst part),1 skill ( curious 300k LP), and 8 bones. so it's all

and if some one have interest he got ~200+ MC 350 DMG 4500 HP that was 4 lvl mine. enjoy

Return to “Announcements”