What you think it will be?linkfanpc wrote:Hyped for new update!
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Ysh
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Re: Game Development: Dust & Mud
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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linkfanpc
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Re: Game Development: Dust & Mud
As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.Ysh wrote:What you think it will be?linkfanpc wrote:Hyped for new update!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Ysh
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Re: Game Development: Dust & Mud
It is say ''somewhat larger.'' You think this is big enough? I hope to see some float point coordinate.linkfanpc wrote:As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.Ysh wrote:What you think it will be?linkfanpc wrote:Hyped for new update!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
- Posts: 3440
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Re: Game Development: Dust & Mud
me tooYsh wrote: I hope to see some float point coordinate.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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linkfanpc
- Posts: 2415
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Re: Game Development: Dust & Mud
Oh yes, forgot about those.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Redlaw
- Posts: 1638
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Re: Game Development: Dust & Mud
Only way to find out is see the update
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Ysh
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Re: Game Development: Dust & Mud
Extortion? Blackmail?Redlaw wrote:Only way to find out is see the update
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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tyrtix
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Re: Game Development: Dust & Mud
Just toggle tracking on.Ysh wrote:Extortion? Blackmail?Redlaw wrote:Only way to find out is see the update
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MadNomad
- Posts: 2158
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Re: Game Development: Dust & Mud
Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.
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pimotimo
- Posts: 157
- Joined: Sun Apr 29, 2012 12:13 pm
Re: Game Development: Dust & Mud
Agree.MadNomad wrote:Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.