Admin Area/Testing Ground?

The worst monsters in the Hearthlands warp the fabric of space and time..
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loftar
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Re: Admin Area/Testing Ground?

Post by loftar »

spectacle wrote:How about having criminals in caves be summonable at the cave entrance?
That would be quite impossible, though, since there is no way (that I can think of, at least) to map a certain position in the cave world to an entrance which leads to it.
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RickyP0602
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Re: Admin Area/Testing Ground?

Post by RickyP0602 »

I vote for building in cave/mines. I don't see a problem with hearthvaults in mines sounds like fun!
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NaoWhut
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Re: Admin Area/Testing Ground?

Post by NaoWhut »

Hearthfires are an exception, they can't
be built in caves? *shrug* seems like an
easy solution? just warp to idol when you
step in the cave. None evil doers don't
need hearths in their house in a cave,
if you're not bad just break your HF and
warp to the idol or spawn at it when you
log *shrug*
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loftar
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Re: Admin Area/Testing Ground?

Post by loftar »

NaoWhut wrote:Hearthfires are an exception, they can't
be built in caves? *shrug* seems like an
easy solution?
Nah, it would uglify the code if I were to make it able to distinguish the inside of a house built in a cave from that of a house built outside a cave.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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NaoWhut
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Re: Admin Area/Testing Ground?

Post by NaoWhut »

And i suppose asking for whole new types
of buildings only buildable in caves that
don't allow hearths to be built in them would
either be too much work or they'd use the
same code as the rest of the houses so it
wouldn't do anything?
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ElGato
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Re: Admin Area/Testing Ground?

Post by ElGato »

Honestly, I would just like to build houses inside mines, screw the caves. It seems the problems with that come from the cave part :/
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sabinati
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Re: Admin Area/Testing Ground?

Post by sabinati »

just allow walls in caves and walls in mines you don't need a roof anyway
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DatOneGuy
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Re: Admin Area/Testing Ground?

Post by DatOneGuy »

ElGato wrote:Honestly, I would just like to build houses inside mines, screw the caves. It seems the problems with that come from the cave part :/
Oh yeah man, mine villages are the best.


The only problem I still see is the whole walls in caves thing and the way claims work (can't have individual stake claims as one would cover the whole mine :( )
sabinati wrote:just allow walls in caves and walls in mines you don't need a roof anyway
Wouldn't that require that you also have rams in caves? Which I don't see a problem with.
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sabinati
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Re: Admin Area/Testing Ground?

Post by sabinati »

DatOneGuy wrote:
sabinati wrote:just allow walls in caves and walls in mines you don't need a roof anyway
Wouldn't that require that you also have rams in caves? Which I don't see a problem with.
absolutely, and i don't see any problem with that either.
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Sotsa
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Re: Admin Area/Testing Ground?

Post by Sotsa »

Just make it possible to track inside caves as well? I don't know.
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