It amuses me that this cruel hand the RNG dealt should befall you, of all people.Jackard wrote:it took me six tries to light a fire
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Why firebrands suck
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Why firebrands suck
If you don't mind me asking what is the design incentive behind the firebrand? From a player perspective it just seems like an extra step to accomplishing simple tasks. Can you share what motivated you to add it?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Why firebrands suck
We've always felt that keeping a fire going should be at least some bit of work. This system is far kinder than salem's.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose