But working out a real system would be hard, I do see.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Kidnap your foes.
But working out a real system would be hard, I do see.
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game ideas
game ideas
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Kidnap your foes.
Did you call him george?maze wrote:idk about you guys but I've kidnap aloud of people in past worlds, I tell em death or follow us. once their at our city I tell em to remake their fire.
But working out a real system would be hard, I do see.

Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Sebthegrand
- Posts: 133
- Joined: Fri Nov 29, 2013 9:08 pm
Re: Kidnap your foes.
So the main problem seems to be that fact that if kidnapped you cant spawn your new char at your kidnapped chars hearth fire. Couldn't there be a option to simply commit suicide while tied up? That would fix the problem and no longer be "denying" players the right to play the game.
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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Kidnap your foes.
Isn't that choice entirely up to the person who is being held hostage? They could live as slave or die / create new char.burgingham wrote:Denying someone to play the game is worse than killing them.
I think most people would rather live than lose their characters.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Kidnap your foes.
As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sebthegrand
- Posts: 133
- Joined: Fri Nov 29, 2013 9:08 pm
Re: Kidnap your foes.
Im sure there could be a way to ensure its not, i for one would rather tie up a thief i ko'd and leave him in a field far away instead of killing him so he at least doesn't get my murder scents.jorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
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Sebthegrand
- Posts: 133
- Joined: Fri Nov 29, 2013 9:08 pm
Re: Kidnap your foes.
I know i would, i would give pretty much all my curios and such for my characters returnMightySheep wrote:Isn't that choice entirely up to the person who is being held hostage? They could live as slave or die / create new char.burgingham wrote:Denying someone to play the game is worse than killing them.
I think most people would rather live than lose their characters.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Kidnap your foes.
Allow an option to suicide at all points as a failsafejorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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GustawoVegas
- Posts: 75
- Joined: Sun Oct 09, 2011 10:11 am
- Location: Bat country
Re: Kidnap your foes.
would you actually subscribe to a game to be permanently killed?Tonkyhonk wrote:would you actually subscribe to a game to play the abducted?