I suppose if it's something nobody would mind, then I like that idea more than the lp inherit requirement.overtyped wrote: I dont see how thats so bad.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Solving naked alt scout spam
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Solving naked alt scout spam
Before I had my farm running, I used naked suicide labor. Once I got my farm running, I find it easier just to feed him high energy cheap foods without caring about hunger or stats. The hassle of resetting permissions and unknown player alarms just make alt spam undesirable now.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Solving naked alt scout spam
You're part of the problem. Burning out alts to do menials tasks is not an intended purpose.Onep wrote:I don't like this. Feeding my slave labor force is a hassle I do not care to bother with.
Come back two hours earlier.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Solving naked alt scout spam
I think this ability should only apply if you are somewhere you shouldn't be. IE - On a claim or village you don't have permissions to, OR have had an act of violence perpetuated upon you by the person issuing the teleport. "You were somewhere you shouldn't be son... Consider this a mercy."spectacle wrote:Not really. It is worse that death for a noob, since it will take longer to get back to where you were than it would take to make a new character. But for an established player the hours spent finding the way back home are trivial in comparison to the effort needed to get a new character back to the same stats you had.Jackwolf wrote:This would be worse than death for an established player, especially one who is located a considerable ways from spawn. -1. I agree there needs to be something in place to stop the throwaway alts, but that's a step too far in the wrong direction.overtyped wrote:The best way Dole can think of to solve this is to give an option to teleport a knocked out target randomly in the wilderness rather than kill. They would lose their HF so they don't come back. That is a good option rather than murder too.
They could still find their way back to their base with the world map, but they wouldn't be able to do it as easily as re spawning at the same hf over and over.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.