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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: No barter stand discovery/Studying items to discover the
I like the " describing" idea, without the lp bonus of actually going out and finding/creating the item yourself. Yes that means either interaction with your own alt, or finding someone who knows the item. Yay for communal interaction!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: No barter stand discovery/Studying items to discover the
Describing, while maybe interesting from a community standpoint in case you would really need another player, feels to easy for quickly raising alts and as boreial pointed out dosn't help hermits.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: No barter stand discovery/Studying items to discover the
What do you mean? The alts aren't getting any LP or anything out of this? They still need some major FEPs and LPs to be able to do quality crafting. Them being able to place down some building signs or whatever doesn't really matter.Granger wrote:Describing, while maybe interesting from a community standpoint in case you would really need another player, feels to easy for quickly raising alts and as boreial pointed out dosn't help hermits.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: No barter stand discovery/Studying items to discover the
If you don't want discovery LP and only want to open options why do we just introduce book. They would require paper to write on a leather binding and ink. Then a play with knowledge of such item must scribe the knowledge down. This way you learn via teaching yet only the basics, not the same benefit of self discovery.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: No barter stand discovery/Studying items to discover the
This is an excellent point, actually. If going with the describing method, it should still require LP and/or EXP.Granger wrote:Describing, while maybe interesting from a community standpoint in case you would really need another player, feels to easy for quickly raising alts and as boreial pointed out dosn't help hermits.
And I think studying still wins over describing because of things like time zones. A further question, would it work like describing kin, where you can't decribe someone who's been described to you? Keeping track of what you found and what you've been taught would be a nightmare.
Discovery LP for 100 items it 5,000. That is enough to raise one skill to 9. Can you list 100 readily available items?rye130 wrote:What do you mean? The alts aren't getting any LP or anything out of this? They still need some major FEPs and LPs to be able to do quality crafting. Them being able to place down some building signs or whatever doesn't really matter.Granger wrote:Describing, while maybe interesting from a community standpoint in case you would really need another player, feels to easy for quickly raising alts and as boreial pointed out dosn't help hermits.
Discoveries do almost nothing for crafters. A overloaded mentory and a care package of delicious treats can get an alt going much faster than a noob's discoveries.
Studying with high exp costs would discourage using it for anything but that one rare discovery that you just can't seem to find.
Come back two hours earlier.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: No barter stand discovery/Studying items to discover the
Granger is saying that describing items to an alt character would be too easy for quickly raising alts. I'm wondering why he thinks that when loftar stated that describing wouldn't give LP. The LP from discoveries doesn't matter for a crafter character that you want to describe something to, which is why describing would be useful. I don't understand what Granger thinks describing would do to quickly raise alts when it was specifically stated that you wouldn't get LP from it.Sever wrote:Discovery LP for 100 items it 5,000. That is enough to raise one skill to 9. Can you list 100 readily available items?rye130 wrote:What do you mean? The alts aren't getting any LP or anything out of this? They still need some major FEPs and LPs to be able to do quality crafting. Them being able to place down some building signs or whatever doesn't really matter.Granger wrote:Describing, while maybe interesting from a community standpoint in case you would really need another player, feels to easy for quickly raising alts and as boreial pointed out dosn't help hermits.
Discoveries do almost nothing for crafters. A overloaded mentory and a care package of delicious treats can get an alt going much faster than a noob's discoveries.
Studying with high exp costs would discourage using it for anything but that one rare discovery that you just can't seem to find.
I think we are saying the same thing Server, but I'm not sure.
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: No barter stand discovery/Studying items to discover the
so has this happened yet, just made a barter stand so my miner can "discover" rustroot and its a no go. I have my nature guy main and a mining alt(like I did in pre curio worlds) and I really don't want to have to go through the process of raising his attributes and spend points so he can discover rustroot when I got crates of it from my nature guy thinking I could discover it with the barter stand method.
honestly, the whole discovery process is a bit over-rated and would not shed a tear if that went out the window in the first place.
want to kill "alt army" usage. make the curios only work while online, and increase difficulty getting exp points or increase exp usage with curios.
just my 0.02$ worth
having 2 chars I do see that the exp. can really curtail someone trying to make an army by just loggin em on and feeding em curios and then loggin em off. Of course I don't know if the exp cost ramps up with the quality of said curio.
honestly, the whole discovery process is a bit over-rated and would not shed a tear if that went out the window in the first place.
want to kill "alt army" usage. make the curios only work while online, and increase difficulty getting exp points or increase exp usage with curios.
just my 0.02$ worth
having 2 chars I do see that the exp. can really curtail someone trying to make an army by just loggin em on and feeding em curios and then loggin em off. Of course I don't know if the exp cost ramps up with the quality of said curio.
To Protect The Helpless From The Heartless
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: No barter stand discovery/Studying items to discover the
You can already describe item to other character, click item -> right click other character.joojoo1975 wrote:so has this happened yet, just made a barter stand so my miner can "discover" rustroot and its a no go. I have my nature guy main and a mining alt(like I did in pre curio worlds) and I really don't want to have to go through the process of raising his attributes and spend points so he can discover rustroot when I got crates of it from my nature guy thinking I could discover it with the barter stand method.
honestly, the whole discovery process is a bit over-rated and would not shed a tear if that went out the window in the first place.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
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Re: No barter stand discovery/Studying items to discover the
Whaaaaaa
thankyou Very much
thankyou Very much
To Protect The Helpless From The Heartless