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upuhand
- Posts: 14
- Joined: Thu Jun 27, 2013 5:37 am
No barter stand discovery/Studying items to discover them
Why not?
Last edited by Granger on Mon Dec 07, 2015 10:39 pm, edited 1 time in total.
Reason: merged and adjusted title
Reason: merged and adjusted title
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Why doesn't buying from the barter stand count as discov
W8 is different from w7 and some exploits were fixed.
Xcom wrote:Most good things last only a short time
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Why doesn't buying from the barter stand count as discov
This.venatorvenator wrote:W8 is different from w7 and some exploits were fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Why doesn't buying from the barter stand count as discov
Could an alternative way to discover items be added? There are foragables/other goods my crafting characters need to discover that I can't easily have them discover.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Why doesn't buying from the barter stand count as discov
Go out and forage them?rye130 wrote:Could an alternative way to discover items be added? There are foragables/other goods my crafting characters need to discover that I can't easily have them discover.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Why doesn't buying from the barter stand count as discov
Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Redkat
- Posts: 520
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- Location: Sealand, Denmark
Re: Why doesn't buying from the barter stand count as discov
Good idea. I have the same problem as Rye and since my crafter already got killed while foraging once. I dont really want to risk her again.Avu wrote:Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Studying items to discover them
For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.
Values are of course up in the air. I suspect the study time should actually be very long, like days, or variable depending on the item. A piece of meat or silk filaments should not take as long as a gold nugget or a silk thread, I think.
Values are of course up in the air. I suspect the study time should actually be very long, like days, or variable depending on the item. A piece of meat or silk filaments should not take as long as a gold nugget or a silk thread, I think.
Come back two hours earlier.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Studying items to discover them
Something like this is desperately needed for division of labour purposes.

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Sever
- Posts: 723
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Re: Studying items to discover them
I would like to add that it is an odd experience to have people ask if they can discover something the next time you have a bar in the smelter or when you cook a loaf of bread. Granted, it would still happen if this idea locks up a mentory slot for days, so I honestly stand by it always taking no more than a hour.
I can also see noobs putting weird things in their inventories from containers they found and it eating up all their exp.
I can also see noobs putting weird things in their inventories from containers they found and it eating up all their exp.
Come back two hours earlier.