Socio-Economical State of Hafen

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Avu
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Re: Socio-Economical State of Hafen

Post by Avu »

Keep killing noobs I'm sure that will increase the playerbase.
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Kaios
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Re: Socio-Economical State of Hafen

Post by Kaios »

Random murders have no deterrent, nidbanes don't work to stop people so it still happens anyways. I remember not long ago big baby raiders cried about auto hearth because they couldn't kill anyone, well guess what happens when you take away someone's safety net? They just stay inside their walls instead. Is that more fun for you guys when everyone just hangs out inside their walls?

That's the type of game you've created over the years, world 3 was a great world with just the right amount of politics, warfare, trade, interaction and crime to keep things interesting and it worked because there were people that wanted to be criminals because it was fun, not because they enjoyed random killing of spruce cap but because there were super powers around trying to stop them.
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LadyGoo
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Re: Socio-Economical State of Hafen

Post by LadyGoo »

Because... brickbashers?
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shubla
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Re: Socio-Economical State of Hafen

Post by shubla »

LadyGoo wrote:Because... brickbashers?
Brickbashing would ruin HnH forever.
All players would quit.

Are you seriously suggesting they should add brickbashers?
First one to get char good enough to bash brickwalls would raid everyone and then theres only 1 player online.

I would instantly quit if they add ability to bash brickwalls in short amount of time. Theres no point of playing if anyone can just bash in and destroy all shit.
Last edited by shubla on Tue Mar 15, 2016 2:04 pm, edited 1 time in total.
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Kaios
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Re: Socio-Economical State of Hafen

Post by Kaios »

Brick bashers allowed some notorious criminals to be punished but that's not what solely created the state of the world. When has another faction stepped up like Sodom did to help punish the criminal offenders? Every world I played after 3, friendly rangers tracking scents for justice started to dwindle to a point where no one can even get any help on the forum any more.
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shubla
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Re: Socio-Economical State of Hafen

Post by shubla »

Kaios wrote:Brick bashers allowed some notorious criminals to be punished
Times have changed.
Brick bashers wouldnt be used for punishing criminals.
They would be used to punish everyone for everything :roll:
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Kaios
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Re: Socio-Economical State of Hafen

Post by Kaios »

Exactly my point shubla, I'm not saying brick bashing should make a come back because it shouldn't but what powerful faction do you know of this world or past worlds would have been willing to perform a service like that?
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Potjeh
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Re: Socio-Economical State of Hafen

Post by Potjeh »

I don't think there's even a way for *any* hypothetical game to have decent social dynamics with a playerbase as toxic as ours.
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LadyGoo
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Re: Socio-Economical State of Hafen

Post by LadyGoo »

shubla wrote:Are you seriously suggesting they should add brickbashers?
First one to get char good enough to bash brickwalls would raid everyone and then theres only 1 player online.
Easy-easy. I was not suggesting it. I was replying to Kaios.
Kaios wrote:Brick bashers allowed some notorious criminals to be punished but that's not what solely created the state of the world. When has another faction stepped up like Sodom did to help punish the criminal offenders? Every world I played after 3, friendly rangers tracking scents for justice started to dwindle to a point where no one can even get any help on the forum any more.
Yeah. Sodomites would pick up random scents and go smash the person without any talking :D Tell me more about your nice, peaceful, quiet, bot-free (you guys started the first scripting), non-walljump and buguse faction.
Did you notice, that hafen Moot generates 6 times less posts a month?

shubla wrote:Brick bashers wouldnt be used for punishing criminals.
They were the atomic bomb, which made factions to watch their moves.
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Amanda44
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Re: Socio-Economical State of Hafen

Post by Amanda44 »

It's only a small section of the player base that are 'toxic', the problem is that there are no clear distinctions between criminal scents and rangers leaving scents, both are punishable by the same measures. Thus making no incentives to from a group to carry out 'justice'. And then there is the issue of 'justice' in it's self.
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