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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Dragons
There should be a limited number of dragons at given time. Each dragon should fly around the map stealing loot, then return to it's spawn/cave. It should never despawn until killed. Upon its death all loot should be dropped to the ground
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Dragons
Or maybe dragons attack villages within a certain radius. In order to stop dragon attacks, dragon must be killed or given sacrifice of blood/loot. All loot piles up at dragon spawn. Attempting to take loot causes dragon to return and follow trespassing scents. Upon death loot is free to take.shadyg0d wrote:There should be a limited number of dragons at given time. Each dragon should fly around the map stealing loot, then return to it's spawn/cave. It should never despawn until killed. Upon its death all loot should be dropped to the ground
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MrPunchers
- Posts: 1679
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Re: Dragons
Maybe dragons increase in strength depending on the player(s) attacking it? Maybe increase in strength depending on how many players killed/villages raided. Maybe have some sort of quest after killing dragon to lead to the cave of loot, and to unlock cave you'd need to do some activities (convince X to give you secret to enter cave), than inside lower q loot would be up front, while higher and higher q would be farther back in the den, protected by more dragons/another mob. Another way to get to the cave would be through taking something from a dragon (scales?), a parchment, maybe a dark heart, dream, and some ink to craft some sort of map that gives a limited amount of uses, to lead you toward the cave/den. pls jorb
Suck me good and hard thru my jorts
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Adder1234
- Posts: 636
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- Location: Australia
Re: Dragons
Probably a good idea if they always kill, meaning a much higher risk/reward ratio, but as has been said dragons shouldn't be just another mob running around reking noobs, but the idea of a dragon's lair or den sounds cool, maybe a cave that only appears after the dragon dies?MrPunchers wrote:+1 to all except dragon won't ko, always kills.
Maybe dragons increase in strength depending on the player(s) attacking it? Maybe increase in strength depending on how many players killed/villages raided. Maybe have some sort of quest after killing dragon to lead to the cave of loot, and to unlock cave you'd need to do some activities (convince X to give you secret to enter cave), than inside lower q loot would be up front, while higher and higher q would be farther back in the den, protected by more dragons/another mob. Another way to get to the cave would be through taking something from a dragon (scales?), a parchment, maybe a dark heart, dream, and some ink to craft some sort of map that gives a limited amount of uses, to lead you toward the cave/den. pls jorb
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CTheRain
- Posts: 151
- Joined: Wed Nov 05, 2014 7:30 am
Re: Dragons

Fitting to the setting I think. Has a chance to spawn like trolls. But once disturbed it ventures to the surface and seeks out villages. Would require moving and positioning as the weak spots are on its side?
We buy things we don't need with money we don't have to impress people we don't like.
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MrPunchers
- Posts: 1679
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Re: Dragons
Or was it a play on words with wyrm?
Suck me good and hard thru my jorts
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Ysh
- Posts: 5953
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Re: Dragons
MrPunchers wrote:That's a big worm.
Or was it a play on words with wyrm?

It is ''wurm'' from Magic: the Gathering, which is like dragon except with no limb or wing.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Dragons
Awesome ideas in this thread. Devs should definitely consider them
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JeffChung
- Posts: 33
- Joined: Sun Jun 28, 2015 8:48 pm
Re: Dragons
I have idea for the armor problem, what if the armor was close to best but never wears out/infinite durability?MrPunchers wrote:I see what you mean, but unbalance is one of the big things that plagues this game, and having one or a small group have extremely strong armor that no one else could get, meaning others would always lose, would drive players away.Teleskop wrote:i would say best because why would armor you are able to get via labour and some grinding was supposed to be better than a fuken dragonscale from a rarely spawning dragon that is hard to kill
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MrPunchers
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