I dont think its worth to "fix" this. Some guy might chop few dozen quest trees. But eventually he will just get bored of it.
Not worth implementing cool mechanics to prrevent.

Alts:VDZ wrote:Be aware that when you're just starting out, you don't have many skills or resources and thus may be left with nothing to do if you play actively enough. Quests remedy this issue, but delaying them by 72 hours may make the early game boring for some.
loftar wrote:
...we just can't have nice things.
Yeah this looks good. If the claim can stay in place for more than one day that means the quest giver isn't visited that often.Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
This is the best idea so far. As not giving a quest for an alt isn't an option as well - if a person spawns an alt, there is nothing preventing him to spawn the alt near his base with a beacon and destroy QG that the main char already knows - so not receiving quests for 72 hrs would only restrict normal players for getting ones.Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
But is it worth for devs to use their time for this?Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
