Nerf Crabs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
bolognaman
Posts: 131
Joined: Sun Jun 10, 2012 7:03 pm

Re: Nerf Crabs

Post by bolognaman »

ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".
This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.
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abt79
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Re: Nerf Crabs

Post by abt79 »

bolognaman wrote:
ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".
This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.

RNG, crab another 100 grabs to confirm
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stya
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Re: Nerf Crabs

Post by stya »

bolognaman wrote:
ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".
This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.
Doesn't work, it's just RNG. I'll start a second crab-alt :roll:

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Sarge
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Re: Nerf Crabs

Post by Sarge »

Yeah I agree, crab wounds are OP even with gloves. -3 dex per injury line and ~4rl hr/tick/line to heal is way too much. HaIf it, or make it a sliding scale, preferably the former.
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cyrus9586
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Re: Nerf Crabs

Post by cyrus9586 »

Why not just make the wounds treatable like most other wounds? Yarrow,Waybroad, Mud Ointment just pick something and let us use that to heal the wounds? Even with debuff from treatments it would still be faster.
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CSPAN
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Re: Nerf Crabs

Post by CSPAN »

Jorb, pls nerf.
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Beronica
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Re: Nerf Crabs

Post by Beronica »

I will revive and reaffirm that wounds from catching crabs can be a real killer. Without an method of mitigation, the damage can stick around for over a week. This leaves a character halted in their progress. Special gloves or a treatment that heals faster will be preferred.
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Thaydi
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Re: Nerf Crabs

Post by Thaydi »

Got crabs once. Never got again because of the wounds. Too op :(
Last edited by Thaydi on Tue Mar 21, 2017 2:42 pm, edited 1 time in total.
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Glorthan
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Joined: Tue Jun 11, 2013 4:33 pm

Re: Nerf Crabs

Post by Glorthan »

It's easy, just make alts. You already need them for everything else in the game: metal spiralling, digging, travelling, fighting, crafting, etc. Just add one more to the list: "shit alt with a bit of surv for picking up crabs".

The game appears to be designed to promote alts.
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FictionRyu
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Re: Nerf Crabs

Post by FictionRyu »

I live as a hermit and tend to stick to just one main character and this is a real pain to deal with these crabs. As cyrus said, we should be able to treat them with yarrow, mud-ointment or waybroad. Ant wounds are treatable with yarrow, why not crab wounds? They're just a nuisance.
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