Game Development: Wolverine Instructions

Announcements about major changes in Haven & Hearth.
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Amanda44
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Re: Game Development: Wolverine Instructions

Post by Amanda44 »

I take it the stream is finished now then? ... So, here is my question again ....

I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
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Ysh
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Re: Game Development: Wolverine Instructions

Post by Ysh »

Amanda44 wrote: I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
What give you this idea?
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littlealex
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Re: Game Development: Wolverine Instructions

Post by littlealex »

Luesal wrote:when will that be fixed? Image
What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.
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Re: Game Development: Wolverine Instructions

Post by spawningmink »

littlealex wrote:
Luesal wrote:when will that be fixed? Image
What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.
noone has siegecraft you doornob
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HasseKebab
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Re: Game Development: Wolverine Instructions

Post by HasseKebab »

littlealex wrote:
Luesal wrote:when will that be fixed? Image
What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.
it requires time investment
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Amanda44
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Re: Game Development: Wolverine Instructions

Post by Amanda44 »

Ysh wrote:
Amanda44 wrote: I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
What give you this idea?
Isn't that what the dens are for? I've just always assumed that is why they are there, if they are not going to be used for wolf spawns or homes then it would be good if devs could say that too, I just want to know what's going to happen inside my den ... :)

There is not much room in there, I have wall to wall cupboards, a table and chairs, study desk, water barrel and two tanning tubs .... :lol:

Edit;

Oh! And my hf ... lol.
Last edited by Amanda44 on Wed Feb 01, 2017 11:19 pm, edited 2 times in total.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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FictionRyu
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Re: Game Development: Wolverine Instructions

Post by FictionRyu »

jorb wrote:We've been developing, and here's what's new.

Small Fixes
-----------------------
  • Also lowered stamina consumption from plowing with plows.
Enjoy!
WOO!! Now..about that stanima consumption when trying to light a firebrand and a fire WITH the firebrand....
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Ysh
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Re: Game Development: Wolverine Instructions

Post by Ysh »

Amanda44 wrote: Isn't that what the dens are for?
I do not see wolves in them, so I think no.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Aethyr
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Re: Game Development: Wolverine Instructions

Post by Aethyr »

jorb wrote:We've been developing, and here's what's new.


New Implementations
-----------------------
  • Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
    • You cannot study the first attack of a particular kind using a Combat Instruction, which, instead, must still be learned from an animal. If you have a Combat Instruction in your Study Report, however, you will -- this specifically for the first attack of that kind -- always receive the attack in question from any animal which gives it, removing the random chance to get that particular attack. Should a Combat Instruction thus help you to get the first attack of a particular kind, it will be consumed at no cost in LP.
I'm not sure I've really understand this. If I want take aim (I have no take aim, atm), I should ask someone for a combat instruction for take aim, put it in the study report and then go hunting for an animal to get the first take aim?
littlealex
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Re: Game Development: Wolverine Instructions

Post by littlealex »

Aethyr wrote:
jorb wrote:We've been developing, and here's what's new.


New Implementations
-----------------------
  • Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
    • You cannot study the first attack of a particular kind using a Combat Instruction, which, instead, must still be learned from an animal. If you have a Combat Instruction in your Study Report, however, you will -- this specifically for the first attack of that kind -- always receive the attack in question from any animal which gives it, removing the random chance to get that particular attack. Should a Combat Instruction thus help you to get the first attack of a particular kind, it will be consumed at no cost in LP.
I'm not sure I've really understand this. If I want take aim (I have no take aim, atm), I should ask someone for a combat instruction for take aim, put it in the study report and then go hunting for an animal to get the first take aim?
Yes, that sounds correct

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