Meh, a 50 white str gate would likely be easier to manage than messing around with cata keys a rolling rightsHeadchef wrote:It sounds weird and stuff but if locks were implemented on catapults it'd be fixed as well.
But for the sense of realism this might conflict.
Therefore if some metal-chain item is created, which has key-like properties it would work.
So what I mean is raising catapult building cost (if you want it not to be movable by others) by some metal chain (which has the lock).
Think steel is a pretty strong metal for this. This idea would only prevent movement and keep destruction rate the same.
Seems more balanced to me, thoughts?
The main issues atm are that fresh spawns can roll them and the dmg from rolling is heavily imbalanced compared to the bashing speed


