Game Development: Granary Window

Announcements about major changes in Haven & Hearth.
algorithm
Posts: 218
Joined: Thu Aug 13, 2015 2:17 pm

Re: Game Development: Granary Window

Post by algorithm »

ImageImage
algorithm wrote:Cape awarded? ;)
jorb wrote:Oh, for sure. Delivery 2022. ;)
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FictionRyu
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Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Granary Window

Post by FictionRyu »

Now I'll actually have a reason to build a granary...although I rather like my barrel and bucket system...owell. I'll see how it is in a couple days when I'm able to be back on.

That new skills UI looks neat, curious what this bigger project will be.

Also; boo on the ducks and swans. That's the only way I was able to catch them. I agree it sounds rather stupid when you think about it, but hey, a lot of things in the game don't make sense. I.E.: the fucking running animals in shallow water when the hearthlings can't run through it. Ants in the shallows? Small creatures not just drowning in the shallows? Yea...

Overall, I'm still playing.
Scooby Doo taught us that the real monsters are humans.
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FictionRyu
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Re: Game Development: Granary Window

Post by FictionRyu »

Myrgard wrote:too bad amber needs an update, I'm getting reacquainted with the vanilla client - how can people play on that thing?

Romovs already posted the update is up for today's patch.
Scooby Doo taught us that the real monsters are humans.
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Lostpoint
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Re: Game Development: Granary Window

Post by Lostpoint »

Lore & Skills is more intuitive and easier to locate certain entries when it's a list. Have to click different icons to find the desired skill now... Not a big deal for old players, but can be confusing for new characters.
Last edited by Lostpoint on Thu Jul 06, 2017 1:24 am, edited 1 time in total.
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Granary Window

Post by ven »

jorb wrote:[*] Remade the skill and lore views in the character sheet to a grid of icons, rather than a list. Partially because it felt better, and partially to remove the "Available/Known" buttons in favor of an upcoming project of ours
Intriguing

Hyped for a new skill system.
Last edited by ven on Thu Jul 06, 2017 1:21 am, edited 1 time in total.
Venator
Myrgard
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Re: Game Development: Granary Window

Post by Myrgard »

FictionRyu wrote:
Romovs already posted the update is up for today's patch.
I know, already updated, just seeing the vanilla client again was a minor shock. :D
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2d0x
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Re: Game Development: Granary Window

Post by 2d0x »

Too much food from Will :\
Excuse me, I don't speak English.
algorithm
Posts: 218
Joined: Thu Aug 13, 2015 2:17 pm

Re: Game Development: Granary Window

Post by algorithm »

Image
algorithm wrote:Cape awarded? ;)
jorb wrote:Oh, for sure. Delivery 2022. ;)
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Game Development: Granary Window

Post by ctopolon3 »

what about add convinience bonus to all hourglass scenes (cut wool, use anvil, making cloth, slaughter, farming)
Image
can someone explain me someth?
Last edited by ctopolon3 on Thu Jul 06, 2017 2:03 am, edited 1 time in total.
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Chebermech
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Re: Game Development: Granary Window

Post by Chebermech »

ctopolon3 wrote:what about add convinience bonus to all hourglass scenes (cut wool, use anvil, making cloth, slaughter)
not sure about faster slaughter, but faster snow digging and rock digging from mountains/rocky biomes, would be awesome.

also, an idea for skills UI, what about adding 1 more tab for Unknown Skills (maybe grayed out) that you can't currently learn and need prerequisites? Like druidic rights or steel making will be visible to a fresh character and it'll also show the required skills to be able to learn it in red or something.

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