Game Development: Granary Window

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Granary Window

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Remade the skill and lore views in the character sheet to a grid of icons, rather than a list. Partially because it felt better, and partially to remove the "Available/Known" buttons in favor of an upcoming project of ours. Let us know what you think!
  • Took some time to redesign the granary UI. Granaries now hold up to ten types of seeds and other relevant substances, in a specific UI with as many different slots. You may divide the total volume of the granary any way you see fit over the ten slots. If you carry a barrel overhead the "Take" and "Put" buttons for the slots will reference said barrel. Suggested here. Also made it so that you can store flour and grist in granaries, as suggested here.
  • Added "Hand Impression", curiosity. Discussed here.
  • Added "Peapod" stockpile. Suggested plenty.
  • Added the ability to roast chestnuts in fireplaces and ovens. Suggested here.
  • Added "Strawberry Cake", suggested here.
  • Added "Honey'd Bear", suggested here.
Small Fixes
-----------------------
  • Recipes made with the pork meat buff should now be better. Suggested here.
  • Added an explicit warning when you begin to starve. Suggested here.
  • Reduced the quest goal to "Eat until full" to "Eat until healing" in the introductory quest.
  • Fixed a bug by which jumping over a series of boats would activate swimming.
  • Ore stockpiles now hold 75 units, and cloth stockpiles hold 40. Discussed here.
  • You can no longer ride down small fliers (ducks) when airborne. You can no longer ride down swans at all. Fliers also now fly over ridges. Reported here.
  • You can now stack and combine matchboxes, back up to a maximum of whatever the matchbox you combine into was created as. We thought this was funny. Suggested here.
  • Convenience bonus now applies to paving and digging for sand. Suggested here and here.
  • Fixed a bug by which it was possible to plant several trees in the same spot.
  • Can now shift-click to plant tree-seeds and pick up a new one.
In the Pipe
----------------------- UPDATE YOUR CLIENTS...

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: Game Development: Granary Window

Post by algeralith »

It's a fukken spruce cap Image
User avatar
GamingRAM
Posts: 609
Joined: Fri Jul 12, 2013 9:47 pm

Re: Game Development: Granary Window

Post by GamingRAM »

Strawberry Cake. Yum~
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Granary Window

Post by SacreDoom »

Granary change has gotten me hyped. Fantastic stuff, nice to see you so passionately working on this excellent game.
Last edited by SacreDoom on Thu Jul 06, 2017 12:53 am, edited 1 time in total.
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Granary Window

Post by Redlaw »

Looks good over all.
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Granary Window

Post by MrPunchers »

Nice. Juicy update 7.8392/10.8
Suck me good and hard thru my jorts
User avatar
viznew
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Game Development: Granary Window

Post by viznew »

nice add not something i use much (not farmer mostly) but when i do ill be happy always great stuff
ImageImage
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Granary Window

Post by DaniAngione »

Great changes! I like it :)

Good job :3
jorb wrote:Ore stockpiles now hold 75 units, and cloth stockpiles hold 40. Discussed here.
I'm glad you've done your part to restore the order of the universe and slow down entropy a bit.
The council of galactic nations is thankful :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
Nikitan83
Posts: 122
Joined: Sun Apr 06, 2014 1:13 am
Location: Sweden

Re: Game Development: Granary Window

Post by Nikitan83 »

Nice change with the granaries! thank you :)
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
User avatar
CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Granary Window

Post by CinderHeart »

“Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for.”


― George Sand
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█

Return to “Announcements”