Game Development: Grasshopper Previews

Announcements about major changes in Haven & Hearth.
ShadowPWNSyou
Posts: 33
Joined: Sun Mar 25, 2012 8:49 pm

Re: Game Development: Grasshopper Previews

Post by ShadowPWNSyou »

Game crashes when you try to build a palisade? Confirmed on default client by 3 people (all in vicinity of the same palisade)
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jorb
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Location: Here, there and everywhere.

Re: Game Development: Grasshopper Previews

Post by jorb »

ShadowPWNSyou wrote:Game crashes when you try to build a palisade? Confirmed on default client by 3 people (all in vicinity of the same palisade)
Can't reproduce, at least. Maybe loftar got some crash reports.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Daldal
Posts: 8
Joined: Sat Oct 01, 2016 12:56 am

Re: Game Development: Grasshopper Previews

Post by Daldal »

ShadowPWNSyou wrote:Game crashes when you try to build a palisade? Confirmed on default client by 3 people (all in vicinity of the same palisade)
Confirm on default client.
Error message:

Code: Select all

haven.Message$EOF: Required 2 bytes, got only 1
	at haven.Message.rensure(Message.java:90)
	at haven.Message.rget(Message.java:94)
	at haven.Message.uint16(Message.java:116)
	at haven.res.gfx.terobjs.consobj.Consobj.update(consobj.cjava:135)
	at haven.OCache.cres(OCache.java:164)
	at haven.Session$RWorker.getobjdata(Session.java:277)
	at haven.Session$RWorker.run(Session.java:665)
Any ideas how to fix it? :roll:
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loftar
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Re: Game Development: Grasshopper Previews

Post by loftar »

Fairly sure I found the problem. It should work now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Daldal
Posts: 8
Joined: Sat Oct 01, 2016 12:56 am

Re: Game Development: Grasshopper Previews

Post by Daldal »

Yeah, it really works now, thanks a lot! :)
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Grasshopper Previews

Post by iamahh »

jorb wrote:We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!
a shop item to elevate terrain without destroying would be nice
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Zachary09
Posts: 767
Joined: Sat Aug 13, 2011 8:55 pm
Location: Poland

Re: Game Development: Grasshopper Previews

Post by Zachary09 »

So all I need to do to switch my tin chain on my village idol to a golden one is just paying a couple bucks?

I know it's only cosmetic, but come on.
dredonkey
Posts: 16
Joined: Sat Sep 05, 2015 2:37 am

Re: Game Development: Grasshopper Previews

Post by dredonkey »

I don't know if this is just a UI bug on amber client but for me when I'm studying items the study time isn't going down in the study report, please tell me if this is a bug or fix it if its a issue with the server or if it just might be the UI on amber client. also the building preview is something I am SO GLAD you added, peace. :)
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widelec_szatana
Posts: 152
Joined: Thu Jan 13, 2011 4:53 pm

Re: Game Development: Grasshopper Previews

Post by widelec_szatana »

Pls make grasshoppers available as fishbait
Dixel
Posts: 29
Joined: Tue Jan 26, 2010 5:28 pm

Re: Game Development: Grasshopper Previews

Post by Dixel »

All my curios are stuck at max time now, happened right after the update, is it only me?

edit:
just in case posted it on the bugs forum too:
viewtopic.php?f=47&t=58323

i confirmed it with a few more friends ingame, and my two chars both have this issues too.

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