i beg to differSisco wrote:I'm not going to cry
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Wayneville Built using an exploit
Clearly the only solution to this despicable and down-right dirty cheating is a complete character and map reset!
Oh wai...
The oven / smelting / kiln fuel bug is explained simply enough by global warming and this graph:

Besides, I figure anything that's remained in the game over 6 months is no longer a bug, it's a feature!
Oh wai...
What bug? It is well-known to Physicists that placing a tanning tub in a cart and shaking it, greatly increases the molecularisation of the tanning process, enhancing the biomechanical break-down of the tissue and transforming it into leather more rapidly.theTrav wrote:Ok I gotta come clean on this.Reynolds wrote:But bug abuse isn't cool though.
I have used the leather cart bug AND the oven baking bug
The oven / smelting / kiln fuel bug is explained simply enough by global warming and this graph:

Besides, I figure anything that's remained in the game over 6 months is no longer a bug, it's a feature!
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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UnrealJake
- Posts: 317
- Joined: Sat Feb 13, 2010 11:22 am
- Location: To your left, no your OTHER left.
Re: Wayneville Built using an exploit
LOGIC!Lothaudus wrote:Clearly the only solution to this despicable and down-right dirty cheating is a complete character and map reset!
Oh wai...
What bug? It is well-known to Physicists that placing a tanning tub in a cart and shaking it, greatly increases the molecularisation of the tanning process, enhancing the biomechanical break-down of the tissue and transforming it into leather more rapidly.theTrav wrote:Ok I gotta come clean on this.Reynolds wrote:But bug abuse isn't cool though.
I have used the leather cart bug AND the oven baking bug
The oven / smelting / kiln fuel bug is explained simply enough by global warming and this graph:
Besides, I figure anything that's remained in the game over 6 months is no longer a bug, it's a feature!
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: Wayneville Built using an exploit
Props to Sodom for building their great city, troll less OP
And Lothaudus your post makes perfect sense!
And Lothaudus your post makes perfect sense!
Ingame name: Natimo
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Wayneville Built using an exploit
i will not say nothing about bugs or not bugs or..
..simply...
how..how do you be able to build such squared and good arranged city. Cool.
Ah-hem, shame on u anyway, because you don't have a grid of out roads! The new map need volounteers to build roads across the world è.é!! ASOCIAL!! Yeah yeah è.é!
..simply...
how..how do you be able to build such squared and good arranged city. Cool.
Ah-hem, shame on u anyway, because you don't have a grid of out roads! The new map need volounteers to build roads across the world è.é!! ASOCIAL!! Yeah yeah è.é!
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Oskatat
- Posts: 369
- Joined: Sat Feb 20, 2010 7:50 pm
- Location: Amsterdam
Re: Wayneville Built using an exploit
they built the squares before people lived there 
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Wayneville Built using an exploit
people keep saying this while either ignoring or not realizing what a monumental and unrewarding task it would beFlame wrote:Ah-hem, shame on u anyway, because you don't have a grid of out roads! The new map need volounteers to build roads across the world è.é!! ASOCIAL!! Yeah yeah è.é!
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Wayneville Built using an exploit
On the last map it just happened at some point that people built streets from WV into the wild. They were not connected with other towns though, rather with big grasslands or similar stuff, to get to our hunting grounds quick. I agree that it would be cool to have like a connection between Brodgar and Sodom, though crossroads are the easier way to go and people wouldn't really use the road so much. If people are up for the task though, I think we would be willing to pay them with various food for the effort, so if someone feels like stat grinding, contact me. Hope the rest of town doesn't disagree with me here ^^
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Wayneville Built using an exploit
o/
I wanna iwannabuildroads!
I don't have any more reasons to play this game, so is a good relax do something almost usefull and not so concentrate on my player. I need to survive enough to build what u want.
I'm in :3
I wanna iwannabuildroads!
I don't have any more reasons to play this game, so is a good relax do something almost usefull and not so concentrate on my player. I need to survive enough to build what u want.
I'm in :3