The reason is that time-based decay generally isn't terribly fun, quite simply.skltnk00 wrote:Why is that?spawningmink wrote: this is the worst idea iv ever heard
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loftar
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Re: Dungeon ridiculous spawn
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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skltnk00
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Re: Dungeon ridiculous spawn
It might not be "terribly" fun but at least it will work which current system miserably fails at.loftar wrote:The reason is that time-based decay generally isn't terribly fun, quite simply.skltnk00 wrote:Why is that?spawningmink wrote: this is the worst idea iv ever heard