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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Fear the Beast!
I'm hoping future combat changes will change the way characters and mobs engage with each other and in return fix the way AI behaves in combat. Getting stuck on objects, running around, and swarming is dumb.
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Uriel
- Posts: 780
- Joined: Fri May 28, 2010 5:00 pm
Re: Fear the Beast!
As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.blinx wrote:No, because:
1) No.
2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.
3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.
4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.
5) q of animals doesn't affect strength
6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Fear the Beast!
There will be lots of changes to every mechanic involved in this scenario (combat, player stats, & quests) and at this point, none of us know what these changes are. But it seems he is basing his position on an incomplete knowledge of current mechanics.Uriel wrote:As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.blinx wrote:...6) q of animals wont be high at world gen, q of wild animals is raised by quest completions