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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Perry Flotsam
how about it takes 2 minutes to harvest only 1st resource from geysers/pits etc and any other already stored inside would be at a normal speed? or the 2 minute timer would only be valid for the first 30-60 minutes after the resourca has spawned? I mean if nobody contested something in a long time i dont see how those 2 minutes are going to make a difference and gathering from a stacked spot will be cancer.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Perry Flotsam
I'm not sure what you refer to by "hunger mechanic bonuses".MagicManICT wrote:That was the goal of the hunger mechanic bonuses, yes?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Perry Flotsam
Good gesture, but excessive imo. If you can't stop a naked alt in 20 seconds, you can't stop a naked alt in 2 minutes.Gathering resources from natural wonders now takes about 2 minutes per unit harvested
heartwood trees now take 8 IRL minutes to harvest each respawn
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Perry Flotsam
change it from 2 minutes to 10 minutes please, thanks 
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Perry Flotsam
Heartily disagree.MagicManICT wrote:And yes, I think two minutes is too much. I think 60s would be more than enough for people to actively contest these. (edit: started thinking and the train of thought derailed)
Seconded.Kirche wrote:change it from 2 minutes to 10 minutes please, thanks
Hate this, Hate this lots.jorb wrote: Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Game Development: Perry Flotsam
Giving more thought to it, I like the resource harvest time change. But it doesn't feel like it is fixing the problem, just fixing a symptom of the problem.
Can we have this, and also have random respawn locations for natural resources? The fact they are permanent and persistent in one location is what makes them so easily bottable. If their future location was not easily predictable (as it is in our current system), it could help alleviate most of the alt camping.Kirche wrote:change it from 2 minutes to 10 minutes please, thanks
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Perry Flotsam
depends how you implement it. could be abused to work in favor of the titans.jorb wrote: Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
see homo sexuality trending,. do not do that.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Perry Flotsam
Going to have to be careful about how you implement this or everyone's going to end up having alt armies that are easy to pump out. Finishing returns in a lot of the formulas already does a decent job of letting people "catch up"jorb wrote:players receive bonuses in relation to how far behind the global server lead they are. Food? Curios?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Perry Flotsam
Each world is doomed as long as the numbers in it can grow eternally, giving boni to the ones behind is treating symptoms and won't remove the cause for the existence of the 'wipe now please' topic.jorb wrote:Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
Apart from that: still waiting to be able to hand bash the walls on my own claim. In case of fear about security I suggest that only the claim owner can do that (lawspeaker for village) and in case that isn't enough only walls that are younger than the claim idea to destroy them (when on multiple active claims). Cascade removed (so initially breaking a wall gives a breach instead the potential of a wall-free place) and being able to destroy badly damaged segments (creating new neighbouring badly damaged segments) sounds like a good plan
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Perry Flotsam
Qualities increasing is a catchup mechanic, tho...
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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