Did he mean... "nothing"?..Darruin wrote:In one of the devstreams a while ago Jorb said he was "surprised nobody figured out what they do yet". He wouldn't be screwing with us would he?
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Dryad and treant mystery
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Audiosmurf
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Re: Dryad and treant mystery
My guess has always been that the dryads wander around the map and load areas that they enter like a player. Never been able to prove/disprove this myself.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Nightdawg
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Re: Dryad and treant mystery
I have thought about this too, but then we've had trapped dryads despawn under our nose because we didn't keep the tiles loaded (they stayed there when an alt was watching over them). So after that I just assumed they get spawned just like other monsters, forageables, etc., when you refresh some inactive tiles.Audiosmurf wrote:My guess has always been that the dryads wander around the map and load areas that they enter like a player. Never been able to prove/disprove this myself.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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ErdTod
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Re: Dryad and treant mystery
Throwing a snowball in it doesn't help too 