Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Grand List of Simple Questions

Post by Robertzon »

Clemence wrote:sorry just asking for this new w13 :
Ender or Purus : just the tl;dr of the 2 or 3 main differences please, please please ...
you can set up a private map with purus that your friends can use as well
Rewan
Posts: 3
Joined: Sat Jan 19, 2019 1:11 pm

Re: Grand List of Simple Questions

Post by Rewan »

Sup,
Have "Can't find the Intel graphics" error. Solutions?
Reinstalled intel driver +restart pc after first error but still.

Java 1.8 x32, Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Post by MagicManICT »

Rewan wrote:Sup,
Have "Can't find the Intel graphics" error. Solutions?
Reinstalled intel driver +restart pc after first error but still.

Java 1.8 x32, Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
Can't really give you any more information without knowing details of your system without making random guesses. You've already done the only thing I could have suggested.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Rewan
Posts: 3
Joined: Sat Jan 19, 2019 1:11 pm

Re: Grand List of Simple Questions

Post by Rewan »

MagicManICT wrote:
Rewan wrote:Sup,
Have "Can't find the Intel graphics" error. Solutions?
Reinstalled intel driver +restart pc after first error but still.

Java 1.8 x32, Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
Can't really give you any more information without knowing details of your system without making random guesses. You've already done the only thing I could have suggested.
(Re-)Installed java from http://www.havenandhearth.com/forum/vie ... 42&t=40331 and problem was solved.
meus
Posts: 212
Joined: Sun Sep 04, 2011 3:00 pm

Re: Grand List of Simple Questions

Post by meus »

Is there any way to get rid of a Mudflat ("Dirt" in the wiki - http://ringofbrodgar.com/wiki/Dirt - the "natural" Dirt)?
Or increase its elevation? Or, to turn it into "generic" dirt that spreads biomes, e.g. grass/forest/wald?

Seems that I can only dig from the mud and lower it. But I am not able to increase its elevation, which is what I want. Tried both terraforming and dropping the clay.
I've seen Sand behave in a similar way as in "you can't terraform it", but it stays the same level when you dig.
Thanks!
mvgulik
Posts: 4088
Joined: Fri May 21, 2010 2:29 am

Re: Grand List of Simple Questions

Post by mvgulik »

meus wrote:Is there any way to get rid of a Mudflat ("Dirt" in the wiki - http://ringofbrodgar.com/wiki/Dirt - the "natural" Dirt)?
Sure. use "Stomp to Dirt". It will turn natural dirt into generic dirt.
Or try "Planting Grass" to get rid of natural dirt, not sure at the moment if that works too though.

Technically those two Dirt variations, natural vs generic, have different texture-coloring. Although practically one might be hard pressed to spot it.
insanechef
Posts: 301
Joined: Sat Jun 01, 2013 1:38 am

Re: Grand List of Simple Questions

Post by insanechef »

anyone have a rough estimate of the palisade elevation and how forgiving it is? i seem to remember it can do small hills that are fairly high, 4-5 blocks up or so
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shubla
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Location: Finland

Re: Grand List of Simple Questions

Post by shubla »

insanechef wrote:anyone have a rough estimate of the palisade elevation and how forgiving it is? i seem to remember it can do small hills that are fairly high, 4-5 blocks up or so
I think 3 is the limit.
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mvgulik
Posts: 4088
Joined: Fri May 21, 2010 2:29 am

Re: Grand List of Simple Questions

Post by mvgulik »

insanechef wrote:anyone have a rough estimate of the palisade elevation and how forgiving it is?
No need for an estimation. 5 units max per tile (or 0.5 meter).
Ciego
Posts: 63
Joined: Sun Mar 03, 2019 8:53 am

Re: Grand List of Simple Questions

Post by Ciego »

My leech burns don't seem to cure any injuries, and my character has a red number over his head, like 200 or more, and he bleeds even when no leeches attached, until the number goes away.

Is this intentional, did they REALLY take leeches away, for bruises and stuff? In real life, THAT WORKED.

Update: 4/7/21 - now appears as if leeches work the traditional way.
Last edited by Ciego on Wed Apr 07, 2021 6:40 pm, edited 2 times in total.

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