Daji's Graphic mod V.1.00
Moderator: Phades
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Daji Graphic mod - File on 1st page
When we can get new smelter, kiln and that stuff for download?
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Daji Graphic mod - File on 1st page
I love almost everything you made so far. The smelter doesnt look a brick construction, not very natural with the top part as well.
I dont know if this is much to ask but can you try to keep the objects realistic?
Example: If a jar is solely made with clay it should have a clay lid instead of cork.
If a bucket is solely made with wood it shouldnt have metal parts so on...
Edit: Gonna try this mod now.
I dont know if this is much to ask but can you try to keep the objects realistic?
Example: If a jar is solely made with clay it should have a clay lid instead of cork.
If a bucket is solely made with wood it shouldnt have metal parts so on...
Edit: Gonna try this mod now.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji Graphic mod - File on 1st page
No offense, but mann, that is one dumb request..
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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Re: Daji Graphic mod - File on 1st page
smelter does look wierd though, and unfitting in the setting.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji Graphic mod - File on 1st page
I do like it, personally.
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Daji Graphic mod - File on 1st page
In what way?SacreDoom wrote:No offense, but mann, that is one dumb request..
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Daji Graphic mod - File on 1st page
Could u make new gfx for swords? more fantasylook for them will be great
thanks a lot for your work btw

Because we can and we will.... die!
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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Re: Daji Graphic mod - File on 1st page
it seems like something pulled out from Thief the Metal Age, it does look nice but doesn't really fit with either HnH setting, or the other of Dajis work.SacreDoom wrote:I do like it, personally.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji Graphic mod - File on 1st page
Main problem with the objects (built on ground) is that their perspective seems wierd, because the actually seem to have more than one perpsective. they look all wobbly.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Daji Graphic mod - File on 1st page
Only part unfitting about smelter is top. I like it overall, a lot.
As for perspective it would be nice if any of you actually had some consistency there but Sacre is right there really isn't too much consistency in the originals either.
As for perspective it would be nice if any of you actually had some consistency there but Sacre is right there really isn't too much consistency in the originals either.
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