Why? I actually liked the way it was before.EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
Game Client modified by Ender
Moderator: Phades
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LegoPenHis
- Posts: 1
- Joined: Tue Apr 03, 2012 5:42 am
Re: Game Client modified by Ender
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Game Client modified by Ender
I agree with that, it was much easier to catch flying curios... now you make it even more harder...LegoPenHis wrote:Why? I actually liked the way it was before.EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Client modified by Ender
It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Hipponos
- Posts: 57
- Joined: Mon Feb 14, 2011 1:36 pm
Re: Game Client modified by Ender
I have a problem loading Ender client. I get past authentication and then Ender closes.
Vanilla works fine when started using "Play" button.
I forgot how to turn logging on so to see exception thrown. But I have a hunch that it has something to do with resources.
Could anyone help me with catching the exception?
Is there a way to go around resources fetching at start time and have them stored locally instead?
Is there a way I could use anything from vanilla to get Ender started?
Thanks!
Edit following reply:
run.bat
haven.jar size: 1,03MB (1.080.580 bytes).
Will post exception once I find a way to see it.
Vanilla works fine when started using "Play" button.
I forgot how to turn logging on so to see exception thrown. But I have a hunch that it has something to do with resources.
Could anyone help me with catching the exception?
Is there a way to go around resources fetching at start time and have them stored locally instead?
Is there a way I could use anything from vanilla to get Ender started?
Thanks!
Edit following reply:
run.bat
Code: Select all
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
Will post exception once I find a way to see it.
Last edited by Hipponos on Tue Apr 03, 2012 2:23 pm, edited 2 times in total.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Client modified by Ender
viewtopic.php?f=27&t=12278Hipponos wrote:I have a problem loading Ender client. I get past authentication and then Ender closes.
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Hipponos
- Posts: 57
- Joined: Mon Feb 14, 2011 1:36 pm
Re: Game Client modified by Ender
Here's the exception:
Code: Select all
Exception in thread "Session reader" java.lang.RuntimeException: Delayed error in resource gfx/tiles/gold/gold (v1), from forking source backed by HTT
P res source (https://www.havenandhearth.com/res/)
at haven.Resource.checkerr(Resource.java:1088)
at haven.Resource.layer(Resource.java:971)
at haven.MCache.loadset(MCache.java:139)
at haven.MCache.tilemap(MCache.java:433)
at haven.Session$RWorker.handlerel(Session.java:374)
at haven.Session$RWorker.getrel(Session.java:385)
at haven.Session$RWorker.run(Session.java:453)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/gold/gold(v1), from forking source backed by HTTP res source (https://www.ha
venandhearth.com/res/)
at haven.Resource$Loader.handle(Resource.java:405)
at haven.Resource$Loader.run(Resource.java:377)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(Unknown Source)
at com.sun.net.ssl.internal.ssl.BaseSSLSocketImpl.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
at haven.Resource$HttpSource.get(Resource.java:332)
at haven.Resource$TeeSource.get(Resource.java:227)
at haven.Resource$Loader.handle(Resource.java:398)
... 2 more
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zann0
- Posts: 58
- Joined: Mon Feb 14, 2011 2:02 pm
Re: Game Client modified by Ender
One question
Client kick me out after 10 minutes of idleness is it normal (come on you can't go and take piss without getting kicked out)
started after the new update
Client kick me out after 10 minutes of idleness is it normal (come on you can't go and take piss without getting kicked out)
started after the new update
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Duregar
- Posts: 97
- Joined: Sun May 22, 2011 1:23 am
Re: Game Client modified by Ender
EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
I too already miss gobpath and I'm going to downgrade client because of thatbmjclark wrote:It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(
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xSeQueL
- Posts: 11
- Joined: Fri Mar 30, 2012 7:55 am
Re: Game Client modified by Ender
I also miss godpath....makes it impossible to catch dragon flies as a noob -.-
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Game Client modified by Ender
Same here, going to stick to old version.
Please consider making it a toggleable option, if you'd like it for non-humans aswell.
Thanks for all your work!
Please consider making it a toggleable option, if you'd like it for non-humans aswell.
Thanks for all your work!