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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Prelude: World 11
I mimic VDZ's curiosities; I've got some vacation and sick time to use.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Prelude: World 11
will it?jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
Enjoyment's alternative account
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Prelude: World 11
I just have, so the devs can concentrate on what only they can do.Damon_Cooper wrote:will it?jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
Thanks for pointing out that the links were still missing.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Prelude: World 11
Thx for adding, maybe it would bring more ppl in discussionGranger wrote:I just have, so the devs can concentrate on what only they can do.Damon_Cooper wrote:will it?jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
Thanks for pointing out that the links were still missing.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Prelude: World 11
The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Prelude: World 11
You don't count this one as one of them?Granger wrote:The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude: World 11
It's an older conversation. IfUnless jorb wishes to bump it at this point and add in more thoughts or ask for extra feedback, I don't think it should be added here. The FEP system and quality levels are the primary reason for the reset from what I gather.
edit: my editing skills suck.
edit: my editing skills suck.
Last edited by MagicManICT on Thu Jan 24, 2019 2:35 pm, edited 1 time in total.
Reason: poor grammar strikes again!
Reason: poor grammar strikes again!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Prelude: World 11
my bad, didn't look at date... it's kinda messy in C&I section these days
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Tsutla
- Posts: 33
- Joined: Fri Feb 03, 2017 5:14 pm
Re: Prelude: World 11
Good time to separate ambience/campfire sounds from music bits, playing own music with haven ambience present would be nice sometimes 
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neofenris
- Posts: 75
- Joined: Wed Mar 13, 2013 6:59 pm
- Location: France
