Prelude: World 11

Announcements about major changes in Haven & Hearth.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Prelude: World 11

Post by Jackwolf »

I mimic VDZ's curiosities; I've got some vacation and sick time to use.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Prelude: World 11

Post by Damon_Cooper »

jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
will it?
Enjoyment's alternative account
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Prelude: World 11

Post by Granger »

Damon_Cooper wrote:
jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
will it?
I just have, so the devs can concentrate on what only they can do.
Thanks for pointing out that the links were still missing.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Prelude: World 11

Post by Damon_Cooper »

Granger wrote:
Damon_Cooper wrote:
jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.
will it?
I just have, so the devs can concentrate on what only they can do.
Thanks for pointing out that the links were still missing.
Thx for adding, maybe it would bring more ppl in discussion
Enjoyment's alternative account
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Prelude: World 11

Post by Granger »

Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion
The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Prelude: World 11

Post by Damon_Cooper »

Granger wrote:
Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion
The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).
You don't count this one as one of them?
Enjoyment's alternative account
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Prelude: World 11

Post by MagicManICT »

It's an older conversation. IfUnless jorb wishes to bump it at this point and add in more thoughts or ask for extra feedback, I don't think it should be added here. The FEP system and quality levels are the primary reason for the reset from what I gather.

edit: my editing skills suck.
Last edited by MagicManICT on Thu Jan 24, 2019 2:35 pm, edited 1 time in total.
Reason: poor grammar strikes again!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Prelude: World 11

Post by Damon_Cooper »

my bad, didn't look at date... it's kinda messy in C&I section these days
Enjoyment's alternative account
User avatar
Tsutla
Posts: 33
Joined: Fri Feb 03, 2017 5:14 pm

Re: Prelude: World 11

Post by Tsutla »

Good time to separate ambience/campfire sounds from music bits, playing own music with haven ambience present would be nice sometimes :P
User avatar
neofenris
Posts: 75
Joined: Wed Mar 13, 2013 6:59 pm
Location: France

Re: Prelude: World 11

Post by neofenris »

Hype ! Might as well try to play with other people this time... or not ! Haha
Image

Return to “Announcements”