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Ruggan
- Posts: 86
- Joined: Mon Jun 15, 2009 8:41 am
Re: Game Development: Status Effects
Boar Tusk Snuff only lasts 15 seconds? Seems a bit low to me, as that's an attack or two at the most. Not quite worth it for the effort.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Status Effects
The effect could potentially had a hundred strength. Though only for 15 seconds, that's quite a big effect.
On that note: Anyone got poppies seeds I can have some of?
On that note: Anyone got poppies seeds I can have some of?

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fenrirfenix
- Posts: 86
- Joined: Sat Aug 08, 2009 8:51 pm
Re: Game Development: Status Effects
Boar blow.Blaze wrote:So you can call your Funtime powder or whatever, I'll just keep calling it boar coke, or maybe boar crack.
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Frelock
- Posts: 66
- Joined: Sat Jul 25, 2009 7:13 pm
Re: Game Development: Status Effects
Has anyone else noticed an unusually high amount of lag since this update was put into effect?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Status Effects
From what I can tell, it started a bit earlier than that. Apache seems to be hitting even harder lately -- I'd really need to move it to a second machine. I should also probably migrate the forum database from sqlite to mysql, since it seems sqlite is eating quite a bit of I/O bandwidth.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Interesting Interaction
So, this afternoon I got trashed by some animals a bit large for me. I killed one, then ran for it. While I tried to get away, my leather armor was destroyed - including my boots. So there I was, with a thorn in my foot, on top of the damage being done to me. Talk about adding insult to injury. And thank the god(s) one can log off and get away while unconscious, give the way critters seem to camp unconscious people recently.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Status Effects
There's actually a few seconds between gaining consciousness and the beasts aggroing again, I can usually get away pretty well, unless there's more than one.
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Game Development: Status Effects
i laugh at people that get thorns
just because you can get free shoes at start, and wring the necks of 2 bunnies for some
just because you can get free shoes at start, and wring the necks of 2 bunnies for some
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Fluffy
- Posts: 363
- Joined: Wed Aug 12, 2009 5:16 am
Re: Game Development: Status Effects
I like watching them run around franticlyXkrikX wrote:i laugh at people that get thorns![]()
just because you can get free shoes at start, and wring the necks of 2 bunnies for some
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Status Effects
btw.. cave bulbs pretty cool.