The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: The Ghost of Christmas Future, II

Post by bitza »

that's very exciting but please for the love of god, no tinder drills
Karede wrote: It takes a special kind of autism to play this game
User avatar
Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: The Ghost of Christmas Future, II

Post by Resture »

bitza wrote:that's very exciting but please for the love of god, no tinder drills
+1

Unless they have 100% success rate.
Last edited by Resture on Tue Dec 23, 2014 4:37 am, edited 1 time in total.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

RedRabbit wrote:Will darkness still be a huge limiting factor? seems like you can see fairly easily when in the mine, and at the closest look we get of night.
It is generally intended to be light enough to make people not require lighthacks. As long as the server can't strictly enforce it, darkness as limitation is pretty pointless anyway.
RedRabbit wrote:Also did you make those tunnels to get up the cliff or did you spawn them in?
For now they are just spawned, but as soon as we get the mapgen up, they are intended to be cave entrances, just like they currently work.
bitza wrote:that's very exciting but please for the love of god, no tinder drills
There are no tinderdrills. There are firebrands instead. They do have 100% success rate. Make what you will of that. ^^
Saxony4 wrote:also the spit-roast making metallic sounds when it's wood.. :?
I assure you wood can make those kinds of sound. :)
Saxony4 wrote:And of course the grueling combat system stays
I am slightly curious what you believe yourself to read into the combat system from that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
trezisc
Posts: 17
Joined: Thu Jul 05, 2012 8:16 am

Re: The Ghost of Christmas Future, II

Post by trezisc »

Looks peaceful what happened to the part where a raider jumps over the cliff, kills you, drops all your stuff onto the ground and then rides off on your horse, false advertising! :twisted:
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

trezisc wrote:false advertising!
We've been specializing in that ever since the first trailer.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: The Ghost of Christmas Future, II

Post by Sevenless »

Looks awesome :)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: The Ghost of Christmas Future, II

Post by APXEOLOG »

Do you have new game client? How about performance? Will the client be open source? Do you make any changes in mechanics against bots?

Nice work anyway.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
ninja_yodeler
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: The Ghost of Christmas Future, II

Post by ninja_yodeler »

Had to watch it several times this is amazing :D
I have so many questions but no time to ask them all.

The one thing I will say is that the combat at the end seemed...confusing. But that's to be expected I suppose. Can't wait for this :o
Phaen wrote: RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: The Ghost of Christmas Future, II

Post by ElGato »

Holy shit. Didn't expect that at all.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: The Ghost of Christmas Future, II

Post by DeadlyPencil »

looks really cool.

Stuff i noticed:
bones in the mine (cave monsters?)
No mine supports (future addition or gone?)
no curios seen on ground (maybe just not visible)
crops stored in barrels
harvest all option
logs seem to be able to fall in different directions
no attack and defence meters shown, punches sounded like they were pretty rapid
looks like u might be able to make your own cave entrances (i wonder if different ridge hieghts will put you into a different cave level? or the same)
Last edited by DeadlyPencil on Tue Dec 23, 2014 6:31 am, edited 1 time in total.

Return to “Announcements”