[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
Lpzie
Posts: 22
Joined: Sat Oct 31, 2009 7:56 am

Re: BDew's client and automated map sticher

Post by Lpzie »

Nice client.

If you're committed to the 4 corners camera rotation, can they at least be N/S/E/W? Otherwise, I'd like to see the free camera that Shovel's has. (Not interested in :cam bad since it also messes with the tilt.)
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: BDew's client and automated map sticher

Post by bdew »

I've decided to quit H&H and as such this client is no longer maintained and will not be updated in the future.

Sources are available here - https://github.com/bdew-hnh - in case anyone wants to take over or adapt some features to other clients.
satinembers
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: BDew's client and automated map sticher

Post by satinembers »

I'm sad to see you go, I really liked your client. Thanks for the work you put in.
Drevar
Posts: 201
Joined: Mon Aug 16, 2010 9:38 pm

Re: BDew's client and automated map sticher

Post by Drevar »

Wow. So sad to see you go. This was the best client by far.

Good luck in whatever world you end up in.
proknah
Posts: 179
Joined: Sat Jun 18, 2011 4:55 pm

Re: BDew's client and automated map sticher

Post by proknah »

bdew wrote:I've decided to quit H&H and as such this client is no longer maintained and will not be updated in the future.

Sources are available here - https://github.com/bdew-hnh - in case anyone wants to take over or adapt some features to other clients.

Man that sucks. Your mapper is so good. How do I move it so it works on another client?
LOMS
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

Re: BDew's client and automated map sticher

Post by LOMS »

proknah wrote:
bdew wrote:I've decided to quit H&H and as such this client is no longer maintained and will not be updated in the future.

Sources are available here - https://github.com/bdew-hnh - in case anyone wants to take over or adapt some features to other clients.

Man that sucks. Your mapper is so good. How do I move it so it works on another client?


If you're not a programmer, you can't. Else you know how.
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banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: BDew's client and automated map sticher

Post by banok »

edit just saw discontinued post.
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: BDew's client and automated map sticher

Post by bdew »

Ok so maybe I didn't totally quit... not sure yet :P

Anyways... Version 1.5

  • Added mouse follow mode - press Ctrl+F for your character to follow the cursor
  • Added message when toggling night vision and world tooltips via hotkeys
  • Added message when kin goes online/offline (from ender)
  • Added Quality display to item icons (based on ender)
  • Reorganized options window
  • Merged changes from official client

Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.5.zip
akadiablo
Posts: 67
Joined: Wed Jan 27, 2010 7:08 pm

Re: [v1.5] BDew's client and automated map stitcher

Post by akadiablo »

Image This tooltip just start showing at cursor with information about tile, restart or even new 1.5 client didnt remove it, wtf help. :lol:
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.5] BDew's client and automated map stitcher

Post by bdew »

akadiablo wrote:Image This tooltip just start showing at cursor with information about tile, restart or even new 1.5 client didnt remove it, wtf help. :lol:



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