Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
Malke
Posts: 144
Joined: Wed Jun 22, 2011 10:45 am

Re: Game Development: Paving the Way

Post by Malke »

Sweet update, I am a little OCD and don't really have access to a lot of Gneiss, so this kind of suck since a lot of my base is now paved with Gneiss, I will find a way through it though!
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Paving the Way

Post by MightySheep »

Image

this stone physically hurts my eyes jerb


+5 int from 10ql ashen robe if anyone was wondering
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LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Game Development: Paving the Way

Post by LaserSaysPew »

Damn my eyes bleed from the NEW gneiss paved ground now... Why did you have to change it?! It's brighter than before and... blurry?
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Paving the Way

Post by jorb »

MightySheep wrote:this stone physically hurts my eyes jerb
So turn on anisotropic filtering and stop playing like a pleb.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Game Development: Paving the Way

Post by romovs »

Sevenless wrote:
romovs wrote:
jorb wrote: You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss.
nooooo now I need to find gneiss to finish my pavement :cry:
Gneiss is the default failed ore burn stone.
Good point!
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LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Game Development: Paving the Way

Post by LaserSaysPew »

Srsly. You want to implement more paving choices - awesome. Do it. But why would you change the one that is already in? And for a worse looking one I might say. I'll have to move now, cuz this shit just literally hurts my eyes and I can't even fully repave it.

Edit. Not talking about it not being pretty enough now. Mb it is, I don't know. I can't really look at it, its too bright, too blurry, structures look like they are floating a bit, I can't even focus my eyes on it lol.
Last edited by LaserSaysPew on Tue Sep 15, 2015 2:13 am, edited 1 time in total.
Biddas
Posts: 317
Joined: Mon Oct 20, 2014 2:57 pm

Re: Game Development: Paving the Way

Post by Biddas »

so what skill inscrease mining ores?????i do not see anything new,just steelmaking
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Paving the Way

Post by maze »

please fix up butchering D:

add buttons
-remove entrails
-remove intestines
then
-butcher

:(
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game ideas
fablewings
Posts: 313
Joined: Sun Mar 28, 2010 10:31 pm

Re: Game Development: Paving the Way

Post by fablewings »

DDDsDD999 wrote:Image

LOL

OK

What does that do?
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Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development: Paving the Way

Post by Astarisk »

Maybe this update isn't so gneiss after all... ¦]
Image
IRC/IGN: Rawrz

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